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About galy3
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Country
Canada
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Skyrim
galy3's Achievements
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I am a moron and I do mod lingerie stupid mods. I desagree all of you.
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Will a material I assign to the mesh in Blender or 3DS max
galy3 replied to huntsman2310's topic in Skyrim's Skyrim LE
You can use material in 3 software, unfortunately, for skyrim you have no choice to use textures. You can try to render you material to textures whit automatic uv. My mod Rose North is made of material, no photoshop, in 3dsmax I render my scene as meterials and it give me a diffuse map and a bump map, I export it in dds and voila! Uv mapping is not so hard, it just take time to understand. For a Helmet, it could be a planar map, break the center edge in the back and detache your outside frome the inside. In 3dsmax uvw wrapper, just add relax and well done. I hope some Blender users could help you, but the prosedure could be the same. -
Left and right hands are not well aligned, I got the same problem. In nifskope or your 3d program, axis 0.0.0 is where your hand will handle your weapon. Some weapons don't have to be realigned, some look weird if not.
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Veltos, yes it is, depending where you comme from. I am from Canada, you could understand? Optional is the best way for translation mod, not only Nexus will save on space, It is also saving time on searching process for user.
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I agree Korodic, but for me this post is like crying about porn mod, a never end story. Why translators created new files? I don't know, Why not a optional file? I don't know. I m just saying, somebody already complain about it. The best option is an optional file, I agree here, there is no excuse, but calling things you don't like spam.... ( Sorry for the person who created a new file in russia for my mod, but I agree, it is annoying, but I don't call it spam!) :rolleyes:
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Just load a male head in to your 3d program and scale this way. To make it 100% compatible, you may want to load every race head too.
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Since Nexus let us translate mods, this is not spam! I upload 2 mods on nexus and I am french, both are in english, but why not a french and russia version? You guys racist? Ok, I agree for a fact, a different approach regarding translations could be more nice and less annoying, but common spamming?!
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3dsmax import - how to preserve Skyrim UVW Mapping?
galy3 replied to Naturzauberer's topic in Skyrim's Skyrim LE
Realy?! You don't have to delete things, for sure you have an old or a buggy version. Here the last version; http://skyrim.nexusmods.com/downloads/file.php?id=5622 This version Note; know bug when export, change uv num 1 to 4097 in nifskope. -
3dsmax import - how to preserve Skyrim UVW Mapping?
galy3 replied to Naturzauberer's topic in Skyrim's Skyrim LE
Wierd, You may have problem with 3dsmax installation or nif plugins, I don't see any option of this kind. By default you are supposed to have uv map imported. -
It have something to do with Ck, exemple, if you use a torch as a sword, the fire effect stay, but no light anymore. But can't find it.
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Notch! Notch fix the ladders
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No, real light, like the torch. I have made lighthing wings, it glow in the dark, but it don't light your path like a torch.
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It is possible to add light effect to an object, like armor, helmet etc.?