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rblade

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  1. So, I've been playing with Blender, experimenting with custom armor meshes, and my first attempt turned out just fine. I continued experimenting, and now I'm completely stumped. I created another armor, and did everything the same as I did with the first one (as I said, it worked completely with bone weights and everything) and no matter what I try, and honestly I've already lost count on the things I've tried, it turns out like this: http://i258.photobucket.com/albums/hh254/nuemeth/mess-1.jpg I don't understand what's going on - if it were a problem with bone weights, it would manifest itself in the game, not in the toolset. To me it looks like there is a point close to the right hip where most of the vertices are pulled, but I have no idea what's causing it. I've found nothing that would indicate any problems in Blender. I even tried to import the mesh back to Blender, to see if it went wrong during the replacing process, but again in Blender the mesh looks exactly like it should. Any help concerning this matter would be greatly appreciated.
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