Jump to content

Augh3d

Members
  • Posts

    83
  • Joined

  • Last visited

Nexus Mods Profile

About Augh3d

Profile Fields

  • Favourite Game
    Jet Set Radio

Augh3d's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Skirt kilt Skirt is BDO Eckett, probably other parts too.
  2. Set the flag in BSLightingShaderProperty, like so.
  3. XPMSE completely replaces XPMS, get rid of XPMS and just keep the extended version. Installing all of those (skipping XPMS for the reason already mentioned) in the order you listed them should be fine. Run FNIS when you add or remove mods concerned with adding, removing or modifying animations or behaviour files. So, do everything else, then run FNIS. If ever in doubt, you can run FNIS and should be ok. Black bars is usually a letterbox effect rather than resolution. Depends on the ENB, it's often found under the effects section. Look for something called Letterbox or Border.
  4. Sounds like mixing up mesh replacers with esp files is causing some parts to be invisible due to skin partitions. Or, well, not meaning to be rude, but a good 3/4 of that load order is things which are or are related to strip functions which may or may not be configured.
  5. Bodyslide the follower body to the base UNP or UNP imitation shape, that's it.
  6. It uses a rescaled XPMSE as far as I know. I don't play one but have made them just to try it out in the past. Tell me an acid test that will actually work and I could try it out for you. Most situations I can think of for checking collision ingame are so vague with adult characters it wouldn't make much difference or be very useful for logistics, I still "run in to" stuff a good couple of feet above my character's head as an adult character in a lot of places so I'm not sure how to get very accurate metrics.
  7. Yeah I can't figure out how he's getting a crash at all, especially off a .nif. Both characters are female Nords, I've tried spawning the stuff as a male just in the course of general testing, there are zero exterior requirements, loading up without any other esps running and spawning the NPC also won't crash for me. Pretty much any other situation I feel like there would be more to go on. It's got me kind of creeped out now.
  8. Invisibility glitch is a good suggestion to look in to, also Better Vampires makes a lot of changes to the base Vampire race record, overriding many cosmetic mods in the process, depending how they go about their cosmetic changes. You might try shuffling load order with that in mind, or testing with it deactivated.
  9. Yeah it's a long boot. Sounds like partitioning all works exactly how I thought. From the random boot overwrite test, seems like the .esp is eliminated as a possibility. The problem "travels with the mesh" so this was sounding like a really strong candidate, but I can't find a problem in there. Also can't fathom why there is a problem for him and not for me. It's thoroughly consistent but there's no visible cause I can find anywhere. Really appreciate the help and information by the way. Ed: Since I can't purge a 700 mod install really, I tried removing entire load order apart from update.esp and DLCs, spawned in the NPC who wears the armor set at the queue for character creation. She happily trotted over, in "problem" boots and everything else, loading fine, and actually sandboxed herself a snack to watch the executions >_> This is hilarious and adorable and unhelpful. I still had to laugh though.
  10. Thanks. Yeah I checked out partitions of all trishapes, and ran over the bones, nothing nonstandard, nothing HDT in there. Just 3 part spine + regular bones down from and including pelvis. Edit: Everything is assigned to feet, I could try assigning something random in there to calves? That's about all I can think of.
  11. So I have an armor set basically ready to go, playtested the hell out of it, everything checks out fine and good. I know only one person who has Skyrim installed who can test for me. If this other person actively equips the boots, they crash. Spawning them into inventory is fine, viewing them in inventory is fine, equipping them is a CTD. Swapping the boot model to another random pair of boots crashes those boots when equipped. We tried this to potentially eliminate the possibility of a bad armor addon or other esp entry. So it seems to be the meshes. Problem I have now is I can't find a damn thing wrong with them, and I can't provoke this problem myself. What would you do?
  12. Trying out the numerical smithing mod just linked in the thread, I went and asked Eorlund Graymane to smith some stuff for me (via the Honed Metal mod), and the stuff he made me seems to be pre-tempered to +3 (I guess that was "Superior" or something before). You might want to check the internal workings of Honed Metal if this is a useful lead to you.
  13. Sounds almost certain to be Joy Of Perspective. Maybe look for a setting to disable head bob/camera head tracking. If it is that causing trouble, you might look in to Enhanced Camera instead.
  14. So I'd noticed before now that some boots in bodyslide display a full body model along with them, but this never causes problems ingame, and I'd idly wondered why. Now that I'm working on a bodyslide armor, I think I figured out that this is because you kinda want the reference to be available in the project, but you don't want to remake it all the time, which you'd have to do if you unchecked "export reference with armor" or whatever it's called. So you keep the reference but due to skindismember partitions, it never shows up ingame to cause potential problems. So, is this guesswork all correct? And I can just safely leave the reference body in the export without causing problems down the line, say if people had freaky amputee mods or something unforseen like that?
  15. Playable RS kids was moved to an option inside the RS kids main download installer. I don't remember if I had to do something apart from Immersive Children Mortality Fix and setting the kid in question's behaviour to Brave or Foolhardy. I got them to fight me eventually but they couldn't really fight very well. Wow, this post is pretty damning.
×
×
  • Create New...