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shademe

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  1. Go to forums.nexusmods.com and click on the gear icon in the top-right corner of the page, next to the search bar. This is the URL for that page - https://forums.nexusmods.com/index.php?app=core&module=search&search_in=forums
  2. Maybe I'm misunderstanding you here, but that might make sense if the issue popped up after a search query was initiated; clicking on the `Advanced Search` button shouldn't be executing any query to begin with (given my understanding anyway). For instance, typing in something in the search textbox and hitting enter returns results (takes a few seconds but works all the same). So, I'm not sure if this has something to do with the database itself. More likely some kind of misconfiguration on the PHP side.
  3. Depends on your browser, I guess. If you open your browser's dev tools (F12, usually), you should be able to see the server's response in either the console or the network tab.
  4. The forum's search function has been broken for several weeks, if not months, now. Clicking on the gear next to the search box results in a server error (response code: 500). I've tried this on both Edge and Firefox (latest versions in both cases).
  5. Alternatively, you can hold down the R key when rotating - That will perform the rotation in worldspace even if you don't have the 'Use World' flag turned on.
  6. An excellent, and essential, interview! Kudos to ElminsterAU (and the rest of the xEdit team) for all their hard work!
  7. I installed the CSE to solve the problem of the lip files of the CS v1.2 In the readme, however, there are no instructions on how to operate after installing the CSE. I did however several tests to create the lip files, but without success. In the oblivion / Data / Sound / Voice folder I inserted both the wav and mp3 files and renamed them with the same "Voice Filename" of the "Response Text". At the bottom of the "Response Text" are the "Copy External File" and "Generate LIP File" buttons. How should I proceed to create the Lip file? Thanks a lot You select a voice file in the list above the "Generate LIP File" button and click on the same button. Currently, the process fails silently when you don't select a voice file - I'll make it more explicit. Ok, I tried again and it works very well, the lip files are perfect. And the "Copy External File" button what is it for? how to use it? Many thanks. That's just a convenience tool to copy a mp3 file to the file path of the selected voice file.
  8. I installed the CSE to solve the problem of the lip files of the CS v1.2 In the readme, however, there are no instructions on how to operate after installing the CSE. I did however several tests to create the lip files, but without success. In the oblivion / Data / Sound / Voice folder I inserted both the wav and mp3 files and renamed them with the same "Voice Filename" of the "Response Text". At the bottom of the "Response Text" are the "Copy External File" and "Generate LIP File" buttons. How should I proceed to create the Lip file? Thanks a lot You select a voice file in the list above the "Generate LIP File" button and click on the same button. Currently, the process fails silently when you don't select a voice file - I'll make it more explicit.
  9. Does anyone know if Fallout 4 has the same problem with silent NPC dialog as the Skyrim engine? If so, is there an existing F4SE plugin that fixes it in a way similar to the linked SKSE plugin?
  10. Version 8.1 has been released.
  11. Uploaded but the usual false-positive alert from Site Bot has set the file to hidden. I've written to a moderator, should be sorted soon. It's up.
  12. Construction Set Extender Showing the CS the love it deserves version 8.1 Requires Oblivion Script Extender Download : TESNexus Development Channel : Once-In-Awhile'lies GitHub : BGSEEBase | CSE Description A wise old person once started a thread in the BGS forums with these words: We've all done it at some point - Wished that Bethesda would fix the damned thing *show of rage* ... and add some of those godsend features that would make life so much easier. Unfortunately, nothing ever came of it. Beth moved on to creating more trouble with the GECK, leaving us in the dust with an aging, one-legged buzzard. But hope springs eternal. I've created this thread just in case a lone (and handsome) vagabond chances upon it and takes to themself the task of fattening the damned bird. *tumbleweeds fly* *the wind makes an obscene sign in the sand* *the snow…oh* *the smoke clears, albeit slowly* “Well, I’ve been told that I’m handsome…” Fine Print The Construction Set Extender is a lone and handsome vagabond OBSE plugin that enhances the TES4 CS by fixing various bugs and adding new tools. One may say it makes the CS what it was meant to be, but that would be a lie [snip]*. * - Modified for political correctness. Compatibility This mod is, and should be, compatible with every other OBSE plugin there is. This plugin is not fully compatible with ENB Series graphic mods. The CSE may fail to load or crash when the former is installed. Credits Special thanks to : Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of ImmortalityLHammonds – For his Readme generatorScruggsywuggsy the ferret - For putting up with me over the course of CSE's development, providing advice, adding stuff to OBSE as I needed and letting me do all sorts of immoral stuff to the code. Kudos to you, mate!IanPat – Same as above.Cipscis - For inspiring the very first version of the plugin that came to become CSE.haama, Waruddar, Corepc, kyoma, DragoonWraith, PacificMorrowind, tejon, JRoush and Vacuity - For taking interest in and testing the plugin and working with me through the many arduous months of development. Hats off to you guys!JRoush & Kyoma – For their many contributions to the code base.Sen-Chan, CorePC, lilith, daemondarque and the rest of the Team Alpha group - For being such a friendly bunch and keeping me company.Lilith & Andalaybay – For proof-reading the manual.AndalayBay – For a whole lot of stuff.Arthmoor – For constantly breaking the development builds.Vorians – For forgiving the auxiliary viewport window in the end.TesaPlus – For a whole lot of Coda related testing.The “Dark Creations” Denizens – For eta testing the various development builds.All the modders who contributed to the 'CS Wishlist' and 'Script Editor Wishlist' thread - CSE's chock-full of your suggestions and requests.The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use. Bethesda – For providing a great game Construction Set with enough flaws to keep us me busy. Change Log
  13. Looking at the code, the engine does create as many threads as the iNumHavokThreads INI setting (upper limit=6).
  14. Do you have a Nexus Version of your SKSE Program so i can Track it, i keep forgetting you make Updates, so i get CTD's and blame it on Mods
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