Jump to content

Morphion

Supporter
  • Posts

    21
  • Joined

  • Last visited

Nexus Mods Profile

About Morphion

Profile Fields

  • Country
    Spain

Morphion's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hi everybody, you see...I'm dealing with a project and I need to do some specific leveled list and I wonder if there is a way to make an item included in the list to set with specific customizations, I mean, a piece of armor, for example, that only spawn with specific modifications, like size, pattern, lining, etc. This can be done directly on the list? or I need to make a copy of the piece and customize it and then add it to the list in that way? Sory for my english, btw, and thanks.
  2. Yeah, of course, I always try to read all the concerning for every mod in the descriptions also the forums and bugs sections, but sometimes it's hard to find every related information for each mod and one finishes checking f4edit and CK...but in this case I'm being thorough and looking people experienced with these mods, thanks again.
  3. Quick reply, thanks fot that :laugh: Well, I was thinking in cells and worldspaces when mods overwrite the sames areas and I don´t really know if with all these mods that problem exist, specially dungeons mods and their entrances like subamrine base, plenty o exploration, National guard depot, and edits like Beantown, DC Outskirts...that kind of mods...I really don't know the consequences at all and i don´t know if all these mods, collapse in some point of the world, except some.
  4. Hi guys, I just want to ask for compatibility between quest and dungeons mods. I'm starting to design a new play and I just want to enhance the gameplay, dismissing mostly graphical mods. How have you experienced mixing these mods? I mean, for example, Tales of the Commonwealth, Fusion City, Outcast and Remnants, Ransacked Relays, Subway Runner, The Metro, Abyss...and other mods adding new locations, or editing cells like Interior project.... My game is going to ctd, isn't it? Can you share information about running a stable gameplay with these mods? Thanks in advance.
  5. hey thx for the quick reply and for the links. All right, I've checked both mods and...Atmosphere it's kind of my taste, it's really good for me, Apocalyptic isn't it. But both mods don't do that I looking, despite the storms and...I'm really asking if simply this can be done, can the clouds be animated? they are moving slowly in the sky, the have mesh, texture..., but, can be transformed in whirlwinds? (like this, for example, i´ts a time-lapse obviously but I mean, in the game happening in real time... Again thanks for the response.
  6. So that, I´m looking for a mod that makes the sky all time like it was falling, crowding around so fast, with untiring lightings, very dark and maybe greenish...and animated, I mean, clouds moving fast around like a time-lapse, that exist already? I've checked nuclear weathers and true storms but I haven´t seen something like that. I want to emulate a really postapocalyptic earth, like the weather couldn´t heal itself despite the centuries, from a sci-fi vision, I really don´t know how is a post nuclear weather. If that doesn't exist could be great see it crafted by someone!
  7. HI, i´m making a mod to change the weapons that the minutemen use and i'm losing my mind with this...because the minuten, as I see, use 3 weapon leveled list: LL_Minutemen_Weapons_NonAuto LL_Minutemen_Weapons_Auto LL_Minutemen_Weapons_Random (this contain auto, nonauto and lasermuskets) I've modified these entries, any of them contain melee weapons but, when enter the game and I spawn all minutemens with console many of them spawn with melee weapons....... Why? somebody knows and can tell me it please? I've cheking the templates too and the minutemen use Minutementemplate01 and encraider, but this last take the stats, not the inventory, and the minutementemplate uses LL_MInutemen_Weapons_Random.... Sure the answer isn't mind breaking, but i can´t get it. Pls, help me.
  8. Thanks for the reply! interesting mod, really, but i'm not looking an armor based on PA, I mean, i don't want to get rid of the frame, just...fit it a bit without clipping ^_^. IDK if that is possible hehe.
  9. Hey, as title says...is there any mod that take the vanilla armor pieces and make them a unique item?...i mean, take leather arms,legs and chest and make a "leather armor"...for me and all npcs, or standalone if not exists as replacer. P.D.: and...maybe a mesh mod that fit a bit the power armor to the body? I mean, make a power armor more like an armor, adjusted to the body and less like a "machine", a "vehicle" or "meca"...more impresssion of wearing instead of driving?
  10. I'm sooo noob with this. I just changed in the wasteland sniper outfit mod the crafting category in the AWKCR workbench, move the suit from Rugged outfits to Gunners outfits, but when I craft the suit and go to modify it on the armor workbench the game crash, What else I must do to work properly? is it for the mods attached or what? IDK really, plz i'd like to know it.
  11. Hi, first, I'm not speak english so good, so sorry, said that...I'm trying, with the CK, to modify the robot workbench from Automatron, to move it in the workshop menu and to be crafted under crafting category like others workbench, but I haven't got it yet. Someone can tell me how? what must I touch? P.D.: I'm really newbie with modding. P:D.: I'd like to know if there is a mod already that change that, even if a mod could move all category of robot workbench, the artillery, murphy's chair, institute stuff...to another and disable that category....pls let me know.
  12. That is...Is there any method to disable the camera scrolling of the mouse in fallout 4? I have the scroll broken and so sensitive and I play in 1st person and often graze the scroll and the game change to 3rd person unintentionally. My mouse is so special (Razer Naga Lefty Edition) and expensive and I don't want to change it for now. I tried it disabling the scrolling in the OS but that not resolve it, the game maintain the funcionality. Help me please.
  13. Mods exists to fun and...to extend the options of a game, both legit. Of course every player can take decisions, but Bethesda makes games able to fit for all. trought mods...I consider that if you build a settlement walled and defended by 15 misile turrets, why a few crazy riders attack...poor AI, and nonetheless you can lose a lot of settlers, I think it's illogical. Something don't work properly.
  14. Haha, good imagination tomomi. That kind of gameplaying mind is good for open worlds. I use to set recruiting towers in every settlement, give food, water, lots of defenses, walls, turrets, etc, and....when a settlement is under attack and I don't go there, if the settlement has, for example, 20 settlers, after the attack remain 3....WTF, they have turrets around the campment, lot of them. It's like the game don't work fine with this system and no matter what you build...and i don't like that. Must say I play without use the fast travel so...attacks sometimes are constanly, even 3 at the same time...thats frustrating for me...because the settlements seems to be unable to defend themselves.
×
×
  • Create New...