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SenorPato

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    Skyrim

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  1. I happened to come across it just after posting here, great tutorial! I've been able to change some meshes and make them appear in game, but I'm still trying to figure out how to add more meshes to something (e.g. putting a cats tail on a bloatfly). When I do the same thing as in your tutorial the game won't be able to exit loading screen when something with extra meshes is around.
  2. I still can't figure out what makes the meshes not appear in game, has anyone else maybe had some luck with this?
  3. I'm having the same problem as Kukipett. Everything looks fine in Nifskope, but wont show up in game. I've just had a look at the matierials but can't really figure out what to do with them. Could you maybe explain how to make a meterial file and use it, or use an existing material file?
  4. I've been playing around a bit with the fallout 4 meshes in 3ds max and decided to add a hat to a cat (cause why not?). So I made the had, adding a skin, bsdismemberskin in 3dsmax and moving the hat on a 'clean' cat in nifskope and giving the hat a 'clean' BSLightingShaderProperty (the way I would normally do this for Skyrim). After adding the cat to the game the game crashes upon spawning a cat. I'm pretty bad at this and can't figure out what I'm doing wrong. Has anyone already worked more with this and knows how do this or knows something I could try?
  5. Thanks once again, works like a charm. Also "MyGlobal.GetValue() as int" seems to work instead of "MyGlobal.GetValueInt()".
  6. For a stage in my quest I want the player to kill a couple of enemies in any order the player wants to. In order to keep track of how many are killed I tried to make a global variable as shown in this post. I made a new Global in the creation kit, added it to my quest in the 'Quest Data' tab and made the script below. But for some reason the global wont get updated and always stays 0. Anyone able to give me some advice? Thanks in advance. Scriptname ChickenQuestScript2 extends actor {objective klaar als kip dood} Quest property eenQuest auto int property nummerObjective auto GlobalVariable property globalNummertje auto int nummertje Event OnDeath(Actor akKiller) eenQuest.SetObjectiveCompleted(nummerObjective) nummertje = globalNummertje.GetValueInt() + 1 globalNummertje.SetValueInt(nummertje) eenQuest.UpdateCurrentInstanceGlobal(globalNummertje) Debug.Notification(nummertje) Debug.Notification(globalNummertje.GetValueInt()) EndEvent
  7. Thanks a lot, this is exactly what I was looking for!
  8. As the titles says, I'd like to make it possible for the player to change an actor's name in game. The problem I have is that I have no clue on how to make some sort of popup-box where the player can type, like how you name your character when creating it. Does anyone happen to know how I can get this popup-box to open or another way to do this? Thanks!
  9. Anyone able to share their knowledge?
  10. Don't know about a mod that does that, but if you don't change armor that often you can use the creation kit to set your armor weight to 0.
  11. OK, I've had a quick look at the "set key" thing but whats actually the difference from importing an already existing animation and making a complete new one (except for the giant amount of work)?
  12. I use 3DS max as well ^^, I'll have a look at the "set key".
  13. How would I have to manually set every frame for frame (complete newbie at animations in every possible way)?
  14. Lately I've been trying to make an arrow/fireandforget spell that has an animation (actually its a horse running through the air), but I have some trouble with it. The problem is that the animation runs smooth in nifskope and in the creation kit preview as well, but if I shoot the arrow/spell the horse is stuck in the first frame (the animation simply doesn't play). My guess would be that I need to add a script (sadly I'm a complete failure with papyrus) or do something more in nifskope but I'm completely clueless and its giving me a major headache. Anyone happens to know how to make the script/anything els that might make this work? (Uploaded the .nif in the link below) http://www.sendspace.com/file/mnvkqb
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