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GFHuber

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  1. The real question here is, is this realy your only problem? naked girls in videogames? You could do so mutch more with your skills in terms of modding but noooo you create naked woman mashes, heavy armor bikinis and animate pixel intercours. The entier Internet consists to 80% of XXX 19% Advertising and 0,99% entertainment the rest are typos and information. But still there are more people who feel toe need to reach the 100%^^
  2. Hellow fellow Modderinos So most who dealt with Craftign Mods do know that there was bit of a limitation on the Category side. It seamd now that with Dawnguard or at least the update of Skyrim to Dawnguard have us 10 new GenericCraftingMaterialType categorys to rename and use one of wich is used by Dawnguard itself. So that leaves us with 9 and replaces the Neddle in a Heystack problem of having 100+ items in one category to every crafting mod using and renaming the new 9 generic an cousing a butload of compatibility issues. Since i don't know much about the Datastructur in the archives and the inner workings of the UI is want to ask here if anyone has looked into increasing the numbers of the new slots in the same way they did in the Dawnguard Patch. If so we could start a thread where People write down wich Categorys they are using, what Keyword they bind to them as so to minimize Comp issues. The Gategorys can be foudn via the Game Settings and General Objects / filter keyword MfG GFHuber
  3. Since Skyrim is based von FO3 and not on TES4 it would seme more liklie to jurryrig the G.E.C.K. to work. rumor has it that some allready done that... sadly iÄm not one of them. As of late i have alo tof problems geting geck to work with NV... thx Obsidian... But maybe one of you know how to change a few code lines in the Geck to load Skyrim.esm instead of the Fallouts.
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