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xrayy

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About xrayy

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  1. i also use the physics fix mod. works nice for me after configuring the ini settings :)
  2. i play fo4 with a 100 fps setting and it loads faster as with a "steady" 60fps setting (same save, tested), physics fix mod installed. loading times get really worse below 40 fps in my setup. i deactivated autosave.
  3. i remember two female scientists and a bloat fly quest in dc. are they mentioned here?
  4. loading times can vary if your fps are lowered below 60 fps. for example because of a power saving setting. check that your fps are at stable 60 fps during loading. independently from the fps-influence - loading to different places can make a huge difference in actual loading time as stated by Qrsr
  5. since i am currently happy with fallout 4 performance and with the available mods in general for this game i can not say that for starfield. this game is since release a major let down for me. my expectations were high while the game did not caught me at all as a fallout and scifi fan. i share some modders sentiments who abdoned their mod. i do not waste my time and list details. modders know what i am talking about. the essence of many reviews contain my huge disappointment. have fun with this game. i am out for at least a full year...
  6. bsa is just a packed mod or source file load mechanism structure. the purpose is to load files faster and in best case to unpack texture files faster in an optimized way. in the creation engine it is also used to fast(er) load mipmapped dds texture files to be able to display them in an early not even fully loaded stage during gameplay. dds textures look in this stage (not all mipmaps available) blurry. as said years ago this bsa feature was also helpful to accelerate game texture loading. memory and vram was slower and it reduced loading times significantly. in the meantime file loading is so fast (due to ssd, ddr6 vram and ddr4 ram and better) that the difference between texture loading with bsa and non bsa texture loading is still measurable but practically does not affect texture loading times significantly anymore. i mostly unpack my sse and fo4 bsa packed sse and fo4 mod files and it has practically no significant impact in file loading times for me. also the bc7 dds texture packing and unpacking times compared to older formats is insignificant in the meantime and no reason to avoid this superior texture format in beth games. the texture quality gain is huge (for example no more arefacts or blocky eyes, skin, clouds anymore) i tested this empirically with newer hardware over the last 6 years. much more important is the use of the texture mipmap feature included in the dds texture format to accelerate loading times and enhance display quality during game play. not using mipmaps has still significant negative impact in texture file allocation, rendering and loading times.
  7. only the electrical part ? does the whole object/turret needs a repair ? do you use mods enhancing electrical parts of the settlement workshop ? check also larannkiars recommendation.
  8. true! so i play currently the already (mainly) fixed and modded beth games like fnv, fo4 and skyrim (doing really well) and just wait until starfield is worth my money or even such a gem i cannot withstand, most user reviews (without sponsoring) reflect exactly that and most major issues and bugs are fixed... I would even like to mod a little but i prefer to wait until game is mainly fixed and patched and a more stable environment for modding including ck exists. what some modders already have done and fixed is an incredibly good job and is a reason for hope.
  9. check if one or more of these mods include vis data or vis folders. you can try to change load order (put them at the end) and check for conflicts with other vis data containing mods.
  10. the value of modding from the game studio perspective is not given or desirable. even bethesda shows their will to act independent. if they like to introduce monetizing mods they just do it regardless of other opinions. the diversity of console and pc gaming and related tools make it impossible to streamline modding in a way to make everybody happy or to make profit in long term. modding for gamers (mostly on pc) works only until the the next major update. creative solutions for that problem never comes from the game studio. in best case they involve modders in the planned changes with a tendency not to do it. game studios will always try to fully control monetization of their games. they even still tend to include drm at all costs. modders and gamers will always have to deal with this and they are just tolerated as long as profit is generated for a game studio and the gaming industry. so i am thankful to be still able to experience what modding is capable of and the excitement it transports and i am also aware of the fragility of this "cooperation" just working on sight.
  11. it is maybe a mo profile setting problem. if you include a setting that loads saves from a profile it will not use the default skyrim path, check if these settings are ok and as intended.
  12. i do not think they care at all. a beta test for random gamers is nonsense imho. it is not good for the gamer and not a reliable solution for bethesda.
  13. so what is the purpose of the beta for a gamer if urged to deactivate all extender dependent mods ?
  14. as i explained bc7 is even used for generating lods (xlodgen) in the meantime. sure its optional but if you own a 2080 or better bc7 it is performancewise a no brainer for sse and fo4 and color handling and bandwidth is far superior to the older dds formats - including normal maps. i recommend to use bc7 for any new mods using new image texture material just not to waste image quality for no reason. if image quality for any reason does not matter or you need to address dx9 (le or fo3 /FNV) you can just stay with the older formats. the only reason not to use bc7 was that the compression method was mainly unknown or not available in the beginning. since paint.net included a great working bc7 compressor for free there is no reason not to use this format for dx11 games. full dx11 support for this format is guaranteed !
  15. this discussion is getting nonsensical. it is all said and obvious. thanks!
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