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JasmineMcCoy

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  1. Not all the mods come with an .esp. Are you sure the mods which aren't showing aren't of those type? If a mod just installs assets (meshes, textures, animations, etc...) and no .esp file is added, it will not show in the right panel. In case of conflicting assets, it's the order in the left panel which determines which ones are loaded.
  2. I haven't read your script in full and I'm not very well versed in Papyrus, but it looks like the culpits are missing parentheses, i.e. "MenuDLCH" should be "MenuDLCH()", or, more likely "MenuDLCH(int aButton = 0)", looking at how you defined the previous functions. There are also variables which need defining (you'll get a long list once you add the parentheses to the rest of your functions).
  3. Update.esm and Skyrim.esm aren't displayed by the game launcher, but you can see them in your Data foulder and most other launcher show them as well.
  4. Thanks, but no, those are not it. The categories were sorted in a horizontal bar on the top of the screen and the individual crafts in a big vertical list on the left of the screen. QD Inventory maybe? It changes all the inventory menus though, not only the crafting one.
  5. Your COT-ESS patches require you to use the ESS version compatible with COT instead of the normal one (ExpandedSnowSystems-CoT.esp http://www.nexusmods.com/skyrim/mods/28110/? instead of ExpandedSnowSystems.esp http://www.nexusmods.com/skyrim/mods/28016/?). If removing COT makes all work looks like you were using the wrong one.
  6. Sorry, but I'm not sure I understand: you swapped ExpandedSnowSystems.esp for ExpandedSnowSystems-CoT.esp but you still CTD? Did you run Boss again? (Btw, Loot is Boss' successor, might wish to grab and use it instead.)
  7. No, you need to create the corrisponding item (or duplicate an existing one) in CK and point it to use the resources you downloaded.
  8. Haven't found anything similar, so going to post it here in hope somebody feels a weird urge to do it :D: male and/or female, adult and/or children victorian swimsuits.
  9. In my case it was. I just edited the plugin to give them an appropriate outfit.
  10. Are you using RLO No Guard Torches plugin?
  11. The mod with highest priority (the lowest in the list) wins (as it is with esps). So, in your example, the "even cooler argonian face textures" would overwrite the "cool argonian face textures". Mods with assets that conflict have the "lightning" flag ("+" if they win a conflict, "-" if they lose, can of course have both too). You can right click on a mod, choose "Information" and go to "conflicts" tab for more details.
  12. The problem is that it installs each mod in it's own folder (for example if your mod adds meshes it will put them in ../<mod name>/meshes/ folder), while you need it to use the Data folder only (../Data/meshes/). I'm not sure if it has setting which change this behavior, but since that is what differentiates it from other installers, why not just use NMM or manual install (or first make MO install it then move all the assets to the data folder manually)?
  13. It says the user that added that screenshot is zigen1111 (you can see the uploader's name in the right lower corner when you mouse over the added screenshot). This should be his forum's profile: http://forums.nexusmods.com/index.php?/user/7552261-zigen1111/. Pming him/her seems to be the easiest way to get the answer you are looking for.
  14. Tried that before but it didn't help. Added now MO to run with Nvidia card and it now works. :laugh: Weird, I'm pretty sure last time I reinstalled the driver I didn't do that... but then, for the reinstall before that, I didn't need the nvidia fix either... my graphic card is learning how to defeat my attempts to make it run Skyrim. :mellow:
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