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SupremeDemon

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  1. Hello everyone. I'm developing a new type of crafting station for my mod. Everything with it concerning the CK (recipes, keywords, etc..) is fine and the only thing that I would like to add is a new set of animations attached to the model (as well as a specific model for the station). So far I've had little success. I don't have much knowledge concerning meshes or animations but while inspecting the meshes for other furnitures in nifskope I found the BSFurnitureMarkerNode node and I think it is the key to add a specific animation or set of animations for when the furniture is activate (without it, it does not show the Active Marker, Sit 0 in the CK). Another thing that could activate the animations while using furniture could be the animations in the Gameplay->Animations window in the CK. But I'm not sure about that. I now ask you, expert mesh modders and animators, do you know how to modify the BSFurnitureMarkerNode node to have specific animations on the model? Also it would be great to attach the animations to a specific model. And if I am wrong, could you tell me how to do that instead? Even better would be to cooperate together to create the new station, since I have little experience with models and animations and it seems what I ask is very complex to do.
  2. Hi Xilver, since I can't send you a private massage, I'm writing here hoping to get a response. I wanted to get your permission to make a compatibility patch between Midas Magic and my mod, Mastery of Magicka. Many use your mod (I used it in Oblivion and support it in Skyrim) and that would make things easier since my mod change some perks, making Mida's spells behave as they should not.
  3. Thank you, I didn't found about that, I'll look into it.
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