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Terraria
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File bug reporting system and image uploading updates
egocarib replied to Dark0ne's topic in Site Updates
In response to post #25254304. (FYI, the post never did appear on the bug report tracker.) -
File bug reporting system and image uploading updates
egocarib replied to Dark0ne's topic in Site Updates
I tried to use the "Move to bugs" option to move a forum post to my bug tracker, and I checked the box marked "Set this comment as hidden." After clicking Submit, though, all that happened was that the post disappeared and nothing showed up on the bug tracker at all. I thought it might just be server lag or something, but its been about 20 minutes now, and nothing ever showed up on the bug tracker. -
That can't really be done because of the internal limitations of the enchantment crafting system. Someone would have to rebuild the entire crafting menu system (for all types of crafting, since they're entangled with one another internally) to make something like that possible. And that is very unlikely.
- 4 replies
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- enchanting
- soul gems
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Does the game crash when it tries to divide by 0 at level 200? Or, what happens exactly?
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by googling "sg hairpack"
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These are the ones I know of, roughly in order of most to least recommended (the first three are especially good) http://www.nexusmods.com/skyrim/mods/29316 http://www.nexusmods.com/skyrim/mods/38839 http://www.nexusmods.com/skyrim/mods/41875 http://www.nexusmods.com/skyrim/mods/50439 http://www.nexusmods.com/skyrim/mods/28670 http://www.nexusmods.com/skyrim/mods/49061 There are other good ones that add new surface shaders to enchantments, but these are the only ones that add 3D animated effects on the Nexus I think.
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Funny you should bring this back up now - Dienes just released a new SkyProc patcher that finally solves this issue completely, for all followers and NPCs, from any mod, and they will be able to use all the enchantments without problem. check it out here
- 10 replies
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- enchanting
- armor
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(and 7 more)
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This looks like the bug I fixed in the Soul Gem Traps patch. If you install the patch it will kill all those loops and get things back to normal for you. (added a longer note on EA's Mod page in response to you there)
- 2 replies
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- enchanting awakened
- enchanting
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(and 2 more)
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This is a really awesome idea! It looks like that mod is somewhat abandoned at the moment, and seems to have some limitations / problems judging from the comments on it. It would be nice if such a mod could add multiple options with a configurable MCM menu - for instance, you could configure the chances that you will appear in a city at a temple (as mentioned above), the chances that you will appear in the wild where-ever you got knocked out, the chances that your gear would be stolen or not, and how much would be stolen, etcetera. Could be very nice! Edit: Some other semi-related mods for reference~ http://skyrim.nexusmods.com/mods/45894 http://skyrim.nexusmods.com/mods/34698 http://skyrim.nexusmods.com/mods/16311 Edit: just heard that another great modder is working on a project like this right now, so perhaps there will be another alternative in the near future from the sound of it :smile:
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Works fine for me. Make sure you copy/pasted it right - looks like it didnt get the whole word.
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waaay cool. :turned:
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I'll see if I can throw something together. Edit: Here it is :)
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LE Pay For Weapons/Armour Upgrades and Enchantments?
egocarib replied to DAC20's topic in Skyrim's Mod Ideas
There's a large project underway that does just that, and a lot more. I think it will be pretty great when it's finished. Check out the thread if you like :) -
Need help to create a debug papyrus script
egocarib replied to robertoskyrim's topic in Skyrim's Skyrim LE
http://skyrim.nexusmods.com/mods/38382/