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Rendalli

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About Rendalli

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    Fallout 4, The Forest, Everspace

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  1. i do have msi afterburner but i dont use it for overclocking and ive tried turning it off and then running the game with the enb and it still crashes. oh and about the directions is the whole uninstall all nvidia stuff, reboot in safe mode use driver cleaner/sweeper. shut down. put ati card in. start windows. install latest catalyst driver software.
  2. read my post a little closer dude. The problem im having is the game runs fine without enb but it crashes when i decide to use em. i have followed all the instructions to a T and i cant seem to figure out why.
  3. Hey there guys i have a problem. i just recently bought a new video card. up graded from a nvidia geforce gt 430 to a ati radeon 7770 ghz edition card. i followed all of the directions to change from nvidia to an ati card. card is working fine. now here is the thing that is weird. i can play skyrim just fine without any enb but once i turn enb on it crashes the game. enb was working fine with my old card. same thing goes for fallout 3 and fallout new vegas. every time i use an enb it makes them crash to the desktop. ran and sfc /scannow bit and it showed direct x as fine. any ideas as to how i can get them to work? i miss using them.
  4. there we go i got it to work apparently custom races need to be loaded last in the load order to make hairs show correctly.
  5. i added it to all the headpart formlists and it still only shows the khajiit hairs on the racemenu. this is the problem im running into.
  6. i have read that tutorial and tried the morphrace like it said and it still only uses the khajiit hair list in game.
  7. hi there guys im having a bit of a problem here. im making a custom race in the ck and i cant seem to figure out how to get the hair style selection to change. its stuck using the khajiit hair and i would like it to use the human hair selection. anyone know how i can do that please?
  8. i too would love to see mounted killmoves/kill cams. be awesome to see a kill cam of your char riding by someone and lobbing off their head with your melee weapon as you go by. would also be cool to see mounted opponents as well.
  9. I don't know if it is possible or not but is there any way to change how the war-hammer is sheathed? I mean id like to have it to where when a war-hammer is sheathed your character hefts it up on to their shoulder and holds the haft with one hand. To me the on back bit for war-hammers looks really stupid. i know it would require new animations for the holding bit but it would be awesome if someone could do that or just tell me how to make it myself.
  10. its only really useful on the bound weapons. once you hit master conjuration you will gain access to permanent summons.
  11. with 2 handers getting up close and personal with archers is very tricky. one way is to hang out behind an object. most of the time they will come closer to try and get a line of sight on you. this will usually result in them getting close enough for you to melee them without too much trouble. the only other route is to sprint and if you have it use great critical charge.
  12. conjuration dual casting only improves durations. it will not improve damage done by bound weapons.
  13. I've been seeing a lot of people complaining that master difficulty is too tough. I have been playign an Orc since day 1 on Master difficulty and havent had much of a problem with it. he is level 57 now. So I thought i should pass along some general tips for it to help others out with it. Dont go charging blindly into battle. 90% of the time you will get killed no matter how good your character is. Ok on to the build tips. Melee fighters have it pretty tough in master difficulty. Archers and casters can cut your hp down by a very large amount before you can even get close. shields help a lot at getting close to archers. just time your blocks when they fire. as for casters i found that even if you arent goign the casting route the lesser ward spell in restoration will help you last long enough to get up close and personal with them. Focus on one type of weapon to start off with and get it to at least 60(so you can get at level lvl 4 of armsman/barbarian) before you go adventuring. the quicker you can take em down the better. also focus on heavy armor as reflect blows works real well in master difficulty. Melee Khajiit warriors. i tried this the other day and if you get your heavy armor up to where you can get the fists of steel perk and 50% bonus to unarmed make these one of the strongest melee chars for master difficulty. with a fully enchanted and improved set of daedric gauntlets the per hit unarmed damage of a khajiit fighter is in the 100s. so far from what ive seen unarmed is much faster than any other weapon as well. only disadvantage is you have to be quite close to deal that damage. Assassin types have it a little easier as with the sneak perks they can take down the strong mobs with relative ease. For melee assassins you want to max out the one handed armsman and the bladesman perks. this will max out the damage of your daggers. for ranged assassins you will want to max out overdraw and critical shot as it does the same for bows. also you must get the sneak perks backstab(6x dmg with 1handed), deadly aim(3x dmg for bow), and assassin's blade(15x dmg with daggers). these skills are invaluable in master difficulty for stealth/ranged characters. Actually its good to have them for almost any build. as i have yet to see the light armor perk deft movement work i cant really say as to its efectiveness in close quarters. Casters have it even harder in master difficulty. you may deal more damage at the start than melee or ranged(bow) characters but robes dont provide much as far as armor bonuses. to counteract that i have found that conjuration is the best bet to combo with for a caster as it gives your targets something else to go after other that the squishy one. at later levels you get permanent summons and can also have 2 of them at one time. for many levels they will be your main source of damage to opponents as most destruction spells wont start dealing enough damage to be noticable until the adept tier of spells. illusion spells can be quite helpfull in master difficulty if mobs come after you instead of your summon. fear being one of the best crowd controll spells. for restoration mages turn undead and eventually guardian circle do essentially the same thing cept against undead. for the destruction mage ice spells are your best bet until the adept tier spells as they will slow your enemies down and keep them out of melee range. For my orc i combined most of these into one build. as focused builds tend to have a harder time in master difficulty. as always in master difficulty practice makes perfect. it took a while to get my build working efficiently. Anyways i hope this helps some of ya guys out in getting thru the true challenge that is Master difficulty. Also if anyone has any other tips for Master Difficulty please feel free to post it.
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