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Sinuev2

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  1. One of those spears NEEDS to have an HDT enabled flag/cloth strip attached just under the blade so that it flutters and twirls as you swing and strike with it.
  2. Any ETA on when this is going to be ready to release/test? I don't want to come off as impatient, but I was thinking of using a mod that makes changes to the 2-handed weapon animations, but then I found this and yours looks to be a much better piece of work. So I may just hold off if it won't be much longer. Anyhow, just wanted to throw in my support. You're doing God's work here, son.
  3. Yeah, my character doesn't get along too well with legion sympathizers; most of those conversations are a bust. On the other hand, she is she has racked up many speech points by reading every copy of Lying, Congressional Style, while also keeping abreast of the latest issues of Meeting People. So there have been many situations she could talk herself out of even when the odds were stacked against her. Speaking of foxes, do you have this fox in your game? I found that awhile back, seems like your character might get along with her. Those kind of juvenile jokes just make you look like a boob, and that's all I'm going to say on the subject. I have no interest in engaging in some meaningless tit-for-tat, so don't bother responding. I'll be too busy working on my mod to overhaul the strip penthouses into something sweet, instead of just rancid beds and dirty pillows. Breasts.
  4. Ah, ok. I haven't worked with keywords and formlists much, I'll read up on them in the CK Wiki and give it a try. Thanks! Well, the scenario I had in mind is that you didn't actually kill him the first time. He's got a blood vendetta to settle with the NPC who manipulated you into killing him, and so by sheer strength of will (and a kind mill owner's medical treatment) he survives and tracks you back to his mark. I'll make a copy of him with lower-end gear (since the player probably looted him) and reduced health to spawn nearby and attempt one last desperate attack. Then I plan to arrange a player-control disabled fight scene between him and the NPC. Hence why I need him bloodied and bruised, but not disintegrated. Which... crap, reminds me... I need to find a way to keep him from getting decapitated. No decap is in the same dropdown list. Hope I'm not forgetting anything else.
  5. True, but there's no reason for him to be immune to shock. And that still wouldn't help prevent him from disintegrating from a DragonBorn boosted shout.
  6. Hey, hopefully this will be a pretty simple question to answer. I'm working on mod, and in one part of it you're sent to kill an assassin. Now, I'm thinking of having this assassin come back at some point, but obviously this isn't going to make much sense if he was disintegrated in the original encounter. So is there any way to make an NPC immune to disintegration upon death? This is my first foray into modding, and most of the tutorials just cover very basic stuff. Thanks
  7. Hey, I was curious how difficult it would be to create a mod which transfers some of the holotape audio from FO3 to New Vegas. Specifically, I play a Courier who is a continuation of my Lone Wanderer - and there's a (very) few items I wanted her to bring with her to remind her of home. Mostly just the holotapes of her father and mother (Better Days, Note from Dad, the Project Purity Journals, etc) and a framed movable portrait of Revelation 21:6 that I can sit on her desk. I might also want to make a custom picture note out of an edited screenshot of her and her father from the final scenes of FO3, to give her a picture of them together. I suspect that it's against Nexus rules (and Bethesda's TOS) to rip content from one game and host it for download, so I'm thinking I'm going to have to do this myself. Problem is, I've never done any kind of modding or editing before - ever. So, my question is, how hard would it be to set up for a complete newbie? I mean, it doesn't seem like it'd be that complicated compared to some of the stuff out there. Could anyone help me and give a step by step on how to accomplish this... or at least some general pointers to guide me in the right direction? Thanks. Btw: I already have all of the resources on hand. I downloaded the audio files from The Vault: Fallout Wiki - they're .oog, mono, 44,100hz, which I noticed other mods use for their custom sounds. I even extracted the audio directly from the .bsa, but it's all fragmented and jumbled up - to make it easier to manage subtitles I guess - but I don't necessarily need anything fancy, so I probably won't try to arrange them. A quick and dirty method of just getting the audio to play will do fine. I've also got framedquote01, but when I view it in the G.E.C.K, it only shows the front of the picture. Turns invisible when I rotate it. I think that means I got ahold of the one hanging in the 101 Clinic. Since none of the framed quotes I've seen in game/mods are movable - is it just being pasted onto a generic backing like it would on a wall? Disregard. I figured it out. Would still like to make a custom movable picture frame with the Alpha and Omega quote, but if I have issues there, at I think I can handle hanging a picture on a wall.
  8. Ah, what the hell. Been kinda wanting to tell her story anyhow. http://static1.nexusmods.com/120/images/6977108-1376689948.jpg http://static1.nexusmods.com/120/images/6977108-1376689914.jpg Name: Arisa (Haven't made up a last name yet) Gender: Female Age: 23 Race: Asian Combat Style: Stealth/Sniper Specialties: Field Medicine, Science, Robotics, Marksmanship Weaknesses: Bad at open gunfights, Poor interpersonal skills, Farsighted, Doesn't feel comfortable in most armors, spiders, and Mirelurk Cakes (thankfully, a life of adventure keeps her from getting too fat). Likes: Honest people, Lyon's Pride/DC BOS, her Daddy. Dislikes: Scoundrels, the Enclave, willful ignorance, the fact that the reality of wasteland survival means her hypocratic oath must (at times, and as a last resort) be ignored. Wants: To help people... and a pony! Fears: That she is wrong, and human nature is immutable. That all things being equal, the human heart will tend to run the path of least resistence. Friendly Factions: Followers of the Apocalypse, DC BOS, Underworld, Jacobstown, NCR. Enemy Factions: Cesars's Legion, the Enclave, Slavers of ANY kind. Companions: ED-E (strained, at first, but she came to love him), Sidney, Sarah Lyons, Fawkes, Boone, Veronica, Cass. Love Interest: None, but the closest would be Ulysses. She can spend hours with him, overlooking the divide, talking about philosophy, politics, history, and morality. He has a unique mind the like she's never encountered before, and when she returns to the DC Wasteland, she will miss him terribly. Parents: James and Catherine Early Life: We were born in the vault; we die in the vault. Spent much of her youth getting picked on by Butch, playing with Amata, and sitting in on her daddy and Jonas's discussions - pretending that she understood what they were talking about... but really just wanting to be a part of it. Teen Years: We were born in the vault; we die in the vault. Grew a bit more distant from her father as her friendship with Amata deepened, but still every-bit a daddy's girl. Stayed up late at night studying medicine and science to step into her father's role as Vault Doctor one day. Learned to stand up for herself against bullies like Butch and his gang, and even kicked their asses a few times. How did she become a Courier?: Despite delivering two critical blows to the Enclave, Arisa soon noticed that Enclave field agents were still filtering into the Wasteland and terrorizing locals and raiding Project Purity. Determined to discover the source of their continual presence, she scoured the Citadel's archives until she determined their point of origin... the ruins of Posideon Oil and their Navarro outpost. Scribe Rothschild agreed to allow her to ride along on a captured vertibird as they attempted to re-establish direct contact with the Western chapters (using Liberty Prime as a trump card to validate their mission deviation to the Elders). Unfortunately, the previous Enclave facilities in Californa had been destroyed and stripped by the NCR... and all Enclave remants had gone into hiding. To uncover clues as to the history of the Enclave after their defeat, Arisa took on the role of a courier in the hopes that the connections she would make within the NCR and outlying regions would prove fruitful. Ultimately, this effort would pay off, though not before embroiling her into a massive war between Cesars's Legion and the NCR. Thanks to Arcade Gannon, she discovered a small cabal of former Enclave soldiers who delivered the bad news. There was no more Enclave, so far as they knew. Wherever the soldiers terrorizing the DC wastelands were coming from, she was to find no answeres out west. After helping the NCR defeat the Legion, she established the preliminary groundwork for a future sattelite communication system between her New Vegas outpost and DC, - and then lead by a clue from ED-E's logs, continued East - towards Chicago. She hopes that one day, the lessons she learned on the West coast about the nature of societies, and what makes a successful one, will help tame her homeland and make it a safe place to live and raise a family - much like Arroyo and Shady Sands had become. Although she initially was inspired by Mr. House's vision for humanity, she found his inflexibility towards peaceful comprimise to be grating, and ultimately had to abandon his vision after he would not aquiece on his demand for her to destroy the BoS. Although they were not the BoS she knew and loved, she knew that she could never face Elder Lyons (let alone her new friend Veronica) again if she did. Although rife with corruption, greed, and bloated bureaucracy - the NCR was at least open to non-violent reconciliation, with the right guidance, so long as it got the job done. She worries about the tenuous and strained compromises she helped broker when managed by a less metered temperment in her abence. Arisa lost her left eye to a Super Mutant attack shortly after the Battle of Adams AFB, while on "sweep and burn" patrol of Takoma Industrial park with the Lyon's Pride. Despite her apt willingness to upgrade her biology with synthentic augmentation, she has never considered replacing it. It has become a cherished symbol to her of all the sacrifices that she, and others, have made to make the DC Wasteland a better place. Besides, she reasons, "Infinities are all alike, but it is our limitations - in all their varieties and configurations - which come together to define who we are." By accepting her injury, by embracing it, it has become almost symbol defining who she is. Personality: Arisa is a good natured and fun loving (although geeky and awkward) girl who genuinely loves helping people, and tries to the best of her ability to find non-violent solutions to problems. However, a lifetime's worth of near death experiences and the deep-seeded sense of vulnerability she feels having grown up in the Vault ocassionally cause a personality "break" - causing her to seek revenge by eliminating any opponent who has greviously crossed her or offended her sense of morality. She lies to herself, blaming the impromptu brain surgery recieved in Point Lookout as the cause for "rampages". Jessup, Tobar, Roy Phillips, Col. Autumn, and Benny, have been among her victims. In spite of this, she didn't seek revenge against the Enclave Remnants. She even managed to remain civil to Moreno despite his violent outburst. After all, these people were no longer the Enclave she hated so much. They were just old people, people like her, on the wrong side of a lost war that was over long ago. Although she has trouble relating to people, she loves humanity in all it's various mutated flavors. She has always been open minded and kind to ghouls, and even Super Mutants, treating them like any other human and will staunchly defend them against bigots. She is extremely curious about the difference between the DC Supermutants and the remnants of the Master's Army on the West Coast. Although there is still that twinge of defensive posturing when she first catches sight of them, due to bad first impressions, her experiences with Fawkes and Uncle Leo helped prepare her for the possibility of kind, even gentle, Super Mutants elsewhere. She has spent much time discussing the matter with Marcus, whom she considers a close friend. Arisa has an especially soft spot for robots and androids, prefering to sneak up and deactivate them rather than destroying them. She views them as a sort of proto-human, because they were designed by humans to serve human interests and interact in a human world. Those qualities make them, in a way, human to her. Humanities children, if you will, and as such they should be treated kindly. Especially since, as Harkness proved to her, that sythentic humans can laugh, cry, and feel pain. That Common Wealth androids are more advanced than your standard RoboCo service droids is incidental. Dogs may not be as advanced mentally as humans, but isn't it still wrong to abuse them? She's even become part robot herself, using extensive cybernetic implants (in Vegas) to help her speed up her physical therapy and recovery after getting shot in Goodsprings... and then again in Big MT to surpass her old physical limitations. However, her impants have become a vulnerability to her, as she is now more susceptible to pulse weaponry and EMPs from nuclear blasts. A tragic mishap could send her back to square one again. (Will use her again for Fallout 4 if the story allows) She also has a bad habit of dealing with the stress of the Wasteland by dipping into her own medical supplies. Though she's had brushes with addiction before, her only true addiction is to cigarettes, which she claims to simply enjoy the taste of. Her drink of choice is, predictably, Scotch... just like her dad's. http://static2.nexusmods.com/120/images/6977108-1376689874.jpg
  9. Hi, I'm fairly new here and I'm loving all of the work that's gone into making the Fallout universe more dynamic and interesting. But there's one mod I've been really interested in seeing ever since I started on the Xbox version, and I've yet to find it on the Nexus. I really liked how the options for wasteland doctors/surgeons was expanded in NV over FO3; namely being able to treat patients. However, as cool as these options were, they were limited scripted events that once they were completed - were finished. That seemed pretty silly considering you're on the forefront of a war-zone where soldiers are (realistically) always getting churned through a meat grinder. What I'd like to find, and have been unable to, is a mod which overhauls and expands the role of combat medics in FO:NV which includes respawning patients (with a pool of various ailments and treatments) in medical stations like Forlorn Hope, Old Mormon Fort, etc... as well as perhaps random injury encounters (of various severities), the ability to treat non-companion NPCs, and the ability to revive fallen NCR/Legion/Civilian casualties (respawn them... if a certain damage threshold which killed them hasn't been reached.) This would give wasteland doctors a real and ongoing role as they play. Does anybody know of a Mod which allows this kind of expansion to doctors, because all I've seen so far are light mods for companions, reskins, and "cheat-stuff". If not, how difficult do you think it would be to create a mod of this calibur? I've never created one, but I'm willing to learn and try to make it myself if it's moderately doable for a newbie. Maybe call it "Doctors without Borders", after the famous charity group. :biggrin:
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