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Saaya

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About Saaya

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  • Country
    Belgium
  • Currently Playing
    Oblivion, Age of Conan, LotRO
  • Favourite Game
    Oblivion

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  1. Hello there, I didn't find a mod about this and it doesn't seem to bother people, but I just HATE how NPCs automatically start a conversation when I look at them. Would there be a way to make it that we have to activate an NPC with "E" to talk to them ? Some NPCs are already like this, and others aren't. Because if Drinking Buddy asks me one more time if I want a beer or to hear a joke I'm gonna murder everyone in Goodneighbor, I swear...
  2. I die at least once everytime I see a glowing one, they are sooooo overpowered and I always get stuck in a wall or corner when trying to run away, they run so fast they are on me before i realize I can't move and start hitting me and staggering me with every hit, and the health regen from a stimpack is not fast enough to keep me alive. So... reload, and have to find a technique to outsmart them. Feels good when they're dead.
  3. Hey Saaya, I don't know if you will ever see this, but there is a hole in the back of the Huntsman Vest whilst using BBB for EVE.
  4. I used to win but then I took an arrow to the knee...
  5. Would you please post your various completed BBB mods, or at least the Neovinci Pack in H-cup?
  6. I don't have a BBB conversion request, instead I'd just like to be able to get at all the great work you've already done. I've seen your old request thread with the list of completed mods, but your suggestion to just search tesnexus for the files fails 75% of the time, as they seem to have been removed in many of the cases, and your BBB compilation does not include the h-cup/DM sizes...
  7. Hello there, do you take BBB conversion requests?
  8. It's simple : Luxiloid modified Mur_Zik's and Umpa's sexy walk without asking them the permission. Umpa don't care about that, but Mur_Zik did not want that somebody modify his walk without permission. So, an admin deleted the file.
  9. The mod is released. Here is the stat sheet : http://fc05.deviantart.net/fs71/f/2010/258/3/6/ardente___a_sword_for_oblivion_by_julienjulien-d2ysce4.jpg
  10. After hours and hours ( days ? ) trying to extract a good normal map from the sculpted highpoly, a friend of mine showed me how to configure xNormal. Then I extracted an Ambiant Occlusion map and I used it for the base texture ( and I will use it for the spec map too, here the spec map is missing ). Too many details, next time I will do an easiest thing ^^ . So, I have to finish the specular and then put it in the game with a little quest to find it. Here it's only a preview. http://fc09.deviantart.net/fs70/f/2010/257/1/3/oblivion_sword_preview_by_julienjulien-d2ypw9r.jpg Comments are welcome.
  11. Oh the last one took me less than 5Hrs. In fact everything is symmetrical, and it's quick to do, I just let my hand do what it wants, and voila. ^^
  12. Da new version of da sword : http://fc07.deviantart.net/fs71/f/2010/255/e/2/sword_v3_wip01_by_julienjulien-d2ykbwa.jpg Will begin the texture.
  13. I'm really stoopid... I wanted to do a 2048x512 or 1024x256 texture with back/front overlaped UV's and I forgot to stretch the Uv's to take the 0-1 uv space entierely... Now I have to sculpt this again with the new UV's because I can't import them in the current highpoly... :wallbash: PS : I tried to do a quick normal map, 1024x256, and a basic texture, then I exported from max in OBJ, imported in blender to have the collision ( the niftools doesn't works on my 3ds max 2010, the niftools 2010 beta doesn't appear, or I can't find it ). I tested ingame, it works perfectly, the non-square texture is automatically stretched on a square and match the UV's. :biggrin: A 2048x512 texture+normal map will be good I think.
  14. I did the sculpting again, here is the result : http://fc08.deviantart.net/fs71/f/2010/254/d/3/sword01_wip03_by_julienjulien-d2yhid8.jpg Took me at least 5 hours ^^.
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