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daofu

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    Skyrim

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  1. Hi everyone, I've seen on some recent mods that their scripts automatically update upon installing a new version of the mod. How is this done?
  2. I've read that SRO has better optimized textures compared to Skyrim 2K.
  3. It got rid of my infinite load screen, too. You have no idea how happy I am to be able to play my mage again! I've invested so many hours into that character that I lost interest in the game after I couldn't load his save file.
  4. That doesn't work either. It was one of the first methods I tried to get the guards to respond, but they'd still rather watch the fight. :( I did discover the that guards will attack the hostile if he's right beside the guard while attacking someone else. Perhaps the guards will only react if he's within the aggro radius? Compared to the bear, which has a radius of 3000 at most, my thief only has a radius of 128.
  5. You don't need to change the esp into an esm file. Just save the changes into an esp file, then highlight the NPCs in the Object window, and export facegen data. Activate the esp when you load up the game, and all the changes will be there.
  6. I haven't tried that one yet. And yeah, that's one thing that bothers me. I looked at how the bear is set up, and it's pretty much like my NPC in that their AI data is set up to be unaggressive but has an aggro radius. However, they'll take up arms against the bear, but they'll rather flee and watch a level 4 thief beat up townsfolk.
  7. I have an idea: Take the joke to a literal level! Call the quest "Mile High Club".
  8. I created a hostile NPC who spawns in Whiterun, and attacks anyone who gets near him using Aggro radius. However, when he attacks, the guards only watch the fight instead of protecting the victim. How can I make the guards attack the hostile once he starts combat?
  9. This is part mod troubleshooting, part "general mod talk". I've read on the Bethesda Skyrim forums that, if we want to play without a mod, we have to load a save made before the mod was activated. Are there issues with loading a save without the mods that were active when it was saved? Is it possible to continue playing with those save files while the mods are deactivated or uninstalled without any issues? I ask because my Populated Cities mod currently exists as two files: an ESM and an ESP. The mod adds a plethora of actors, leveled actor and item lists, outfits, and places actor, furniture, xmarker, and idlemarker references throughout each city, along with a couple scripts and custom AI packages. I eventually want to combine the two into a single ESP, or rebuild it as a single ESP. I want to know if this can cause issues to save files created while using the ESM and ESP version.
  10. I have a similar issue as well. When I load any save I made post 1.4.27, the load screen never goes away. I also don't receive the warning message that tells me mod order has changed. It loads no problem if I load just vanilla. My PC specs: 3.3GHz i5 2500k eVGA 1Gb GTX 560 ti 8Gb RAM Mods: Ayasha.esm (custom follower) JSwords.esm ZFixed Lights.esp Darker Nights and Brighter Skies.esp Races and Doomstones.esp Altars Restor Magicka.esp LaFemmeLycana.esp dD - Realistic Ragdoll Force - Realistic.esp dD - Easy Lift Bodies and Objects.esp RealisticWaterTextures.esp DeadlySpellImpacts.esp Better Dynamic Snow.esp Proudspire Manor Bug Fixes.esp Detailed Cities.esp SoS - The Dungeons.esp SoS - The Wilds.esp Skyrim 1 Day DeadBody Timer.esp Skyrim 7 Day Respawn.esp magickaregen100.esp staminaregen100.esp Populated Cities 2.esp (Populated Cities WIP) Slightly Reduced Distance NPC Greeting.esp KillThemGenerals.esp Follower Tweaks - E - LCR.esp GSRDivorce.esp BetterMagic_FULL.esp Conjuration & Summoning fixes.esp WeaponsOf3E.esp Dragonbone Weapons.esp Masters of Death - Sicarius Armor (Standalone).esp Acquisitive Soul Gems.esp Weapons and Armor Fixes.esp BR_HoodCirclets.esp Headbombs's Better Sorting - Ammo.esp Headbombs's Better Sorting - Books.esp Headbombs's Better Sorting - Ingredients.esp Headbombs's Better Sorting - Miscellaneous.esp Headbombs's Better Sorting - Potions (Normal Weight).esp Headbombs's Better Sorting - Spells.esp Headbombs's Better Sorting - Soul Gems (PseudoVanilla).esp Better Sorting potions for Categorized Favorites.esp posesivecorpses.esp hg.esp <-- Moonpaths to Elswehr mod SkyrimHD Lite, and other 2x resolution texture mods.
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