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JaydoDre

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About JaydoDre

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    www.meusartis.com
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    Netherlands

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  1. Hi , thanks, I'm still surprised that people show interest in my mod and in Skyrim. I've completed pretty much all the quests I was interested in so I'm not sure what I would come back to Skyrim for. I looked at Nexus and there are very few quest mods. Like what do people even do in Skyrim now? Anyway, the immediate problem with my mod right now is actually that I am having trouble applying animation to my outfits. I don't know if I'm doing something wrong but I just can't spend hours upon days upon weeks changing the weight on each vertice for each bone and in the end the armor still clips through everything. I looked at various tutorials on how to rig the model and I think I am doing all I can, but I don't know... And, yes, Roman related land and quests would be the next issue after that, but I don't think we'll get to that.
  2. As per the name of the thread, I am looking for modders to finish this mod of mine as I no longer have the time for it: http://skyrim.nexusmods.com/mods/32988/ Germanic outfits need to be created. A few female counterparts to the male outfits need to be added. General polish needs to be done, especially if someone knows a thing or two about improving animation. The only requirement from my side is that you continue to be as true to history as possible (Imperial Rome). If anyone is interested please PM me.
  3. I am trying to create an equippable body with a new texture on it (trying to create usable body paint that way) where the equipped body would keep the ability to change the tint of the skin based on race. So I made the default body mesh into a new "armor" and tried to link it to a different texture that I want it to use. But when I equip this body in the game with the new texture, that texture doesn't show up! It defaults to the standard texture.I think this might have something to do with the shader flags in nifskope, because it has things selected like "Remappable_Textures" and "FaceGen_RGB_Tint". Does anyone know how I can change the texture of my custom "armor" without destroying its ability to change the skin tint? Or maybe looking at it from another side: how to make an armor where you can change the tint through the character creation menu?
  4. After using the right keywords in search I came up with an answer. Aparently: "By default only meshes using the Body, Hands, Forearms, Ring and Shield slots will be visible in First Person Display" Because my mesh is using Biped object number 56 it's is not enabled for 1st person. You have to go to the races in ck and enable number 56 to show up in 1st person for each race.
  5. Yeah, I basically took the game's default male body and then increased both the skinny and the buffed up version by 0.02 (or something like that). Then I made the non-painted parts of the texture transparent. It's supposed to be Celtic body paint overlaying the skin and it works in 3rd person 1st person uses the same textures and so presumably the same transparency. The difference in 1st person is of course that the chest and legs are missing. I am now trying to use bslightingshader from other items to see if that helps, but other than that I am helpless.... :(
  6. I did. In fact, what you see is a modified version of the existing arms mesh. I have imported and exported parts of arms and legs before and it has always worked. I personally suspect that the problem is either in the BSDismembermentSkinInstance (because it's not one of the "standard" numbers) or with the various settings of BSlightingShader .... or the dds texture itself, though it looks fine when I open it in Photoshop.
  7. The mesh in the ck looks good too (see below). The only thing I noticed just now as I am writing this is why is list of textures in that ck window called "alternate texture" ? Do you know which settings I can play with when you say "sized wrong"? I know that I cannot simply use 3rd person mesh as 1st person mesh. Everytime I tried to do that before (withn different armor pieces) it would crash the game or show invisible (the whole upper body would be invisible).
  8. I have an "armor" mesh with a transparency and it is visible in 3rd person view but not in 1st person view! I've done many 1st person meshes before and I don't understand what's wrong with this one. The dismemberment and Bi-ped object number are both set to 56, which is one of the extras I use for these kinds of special objects. The texture is linked in the BSlightingShaderProperty and I added a NiAlphaProperty. Everything should work just like in 3rd person view, but it doesn't. Here is a screenshot of the 1stperson mesh in nifskope. Here it looks the way it's suppose to, but in the game it defaults back to standard skin mesh and texture. Can someone help please?
  9. JaydoDre

    No servers

    I got a similar issue. Usually when the file has not yet made it to other servers you still see the actual servers and when you click on one of them it tells you the file is not ready or something, but now all the servers are missing from the list. I uploaded the file in question several hours ago so it should have made its way by now. On a side note: I also get the 504 time out error which I think usually means the site is overloading, so that probably has something to do with the above.
  10. I just wanted to come back to say I never figured this one out, so if someone can help that would be great. But I did manage to get over the problem, if I'm not mistaken, by merging the mesh with another 3dsmax file and then deleting the extra object. It is sort of a universal solution for all corruptions.
  11. Just throwing this out there, thought this may not be your problem, but the Dragons you had already killed at the lairs designated on your map that have respawned do not give off souls.
  12. If I have an object consisting of two meshes and in nifskope I link both meshes to use the same texture file, will that texture then be loaded twice by the game and therefore use up twice the resources?
  13. One or two of my custom armor meshes appear grey when I wear them in the game. The texture appears normal in NifScope and I haven't seen anything out of the ordinary in the settings. I know that if the texture was missing the object would be blue/purple, but now it's just grey. I use 3ds max to export the models. Can anyone explain what's going on?
  14. Well, after breaking my head for a day, I managed to kind of fix my problem. I still don't know what caused this, but I was succsefully able to apply the generic 3dsmax fix for unknown problems that consists of: "...create a fresh new max file. Make a simple box inside of this file and merge you Halftrack with this scene. Now, select the box model again (make sure its an editable poly) and say attach in the modified window. Once you attached all the model parts to the cube.. remove the cube model ..."
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