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drail1602

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About drail1602

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    Fallout 4
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    Scrabble

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  1. https://www.youtube.com/user/GophersVids I would love to have gopher as companion.
  2. Can you go into more detail, I'm not sure what you did?
  3. Texture paths are rarely set by the nif, they are set by the esm. You should be able to set the path by editing the texture set with xEdit and generating an esp.
  4. Here you go: www.nexusmods.com/fallout4/mods/3693 Ya, I guess I was just being hopeful. I knew the file location, but just didn't have the dds files extracted. Luckily, I found it in the first ba2 that I tried (Fallout4 - Textures1.ba2) and BAE worked great.
  5. Does anyone have the vanilla normal? Going to try to find it in the ba2s now if not.
  6. Hopefully this is an oversight of Bethesda and will be fixed if you submit a bug report. However, the only way to fix it would be add an esp that edits the Raider race body texture set. I'll take a look at it later today.
  7. It's a universal installer for Nexus Mod Manager. Written in c#.
  8. Looking for a couple beta testers to give me feedback. PM me if you would like to help. Thanks.
  9. ... just a little HHEELLOO on the fly :) ...
  10. Without much info, I'm guessing you did not edit the original item. But, created a new item. And the item you have in your inventory is the original unedited item. My advice, start again, do your edits and click "no" to the "Create New Object?" Box. If the formId is something like 010##### then it is a new item. If it is 000#####, then it is the original item (added by Skyrim.esm). Another way to check it is working right is to change the name of the item and see if it is changed in game. If that doesn't help, try to go into a little more detail of what you have done. http://www.creationkit.com/Bethesda_Tutorial_Creating_an_Item
  11. PEX Decompiler: http://skyrim.nexusmods.com/downloads/file.php?id=2909 It is better to use the steam files, but for custom scripts this will work.
  12. Just saw this: http://skyrim.nexusmods.com/downloads/file.php?id=14871
  13. I'm trying to set up separate animations for my races, too. I started, but got sidetracked doing something else. With my initial attempt, my character is stuck in the static T pose. I think that is because my race can't find the right animations. Obviously, I am not an experienced modder or animator, but I will give you some research material. Try this mod: http://skyrim.nexusmods.com/downloads/file.php?id=1797, to turn the havok files into editable xml files That might be a problem other than the animations. Did you have issues before you messed with defaultfemale.hkx? Try this mod to help with your race: http://skyrim.nexusmods.com/downloads/file.php?id=10165 Check out this thread for a lot of info on Skyrim animations (warning - really long and confusing): http://forums.bethsoft.com/topic/1293826-rel-havok-animation-converter/ There are already some mods that add races and sets up separate animations for them, check them out if you are over 18 ;) http://skyrim.nexusmods.com/downloads/file.php?id=10748 http://skyrim.nexusmods.com/downloads/file.php?id=8714 http://skyrim.nexusmods.com/downloads/file.php?id=11002 Let me know if you figure it out, so you can help me :biggrin:
  14. I, too am annoyed by those messages. I looked in the ck to see if I could disable them without any luck. I found the records for them, but couldn't figure out how to turn them off. I think they are initiated by helgen keep, probably the door. The messages do not show up before you go into the keep. In the opening scene, you can sprint and deplete your stamina and a message won't appear. I was thinking maybe you could edit the "activator" so that they never are initiated. But, haven't gotten that far.
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