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Tigersan

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    Fallout New Vegas
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    Skyrim, Fallout3, New Vegas, Oblivion

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  1. Having the same issue now, getting into sanctuary power armor fixed it for a day, but the next time i loaded the save the problem returned and cant get rid or it by just getting into power armor... im at a loss :/
  2. Dude, do you know how to modify textures and import them back? I wanted to tweak some textures from an already existing mod. Here's the thread: https://forums.nexusmods.com/index.php?/topic/6126828-how-to-fix-capnbubs-accessories-packs-jagged-textures/ Can you tell me how do you export textures from already existing mods so they can be fixed? All I know is how to export them in the Unreal editor. But I have no idea how to import them back correctly. When you open modbuddy, go to tools and open the editor... Then in the editor once it opens up there will be a file browser window, and the hardest part will be identifying the file you are looking for... there are texture files that you can export as TGA's... But when i try to import them back i get a weird communicate like i said in my post. And so far no one has tried to help neither here or on 2K forums... :/
  3. I have exported the human shared textures, because i wanted to modify the female normal map. I've done it, now I gotta figure out how to put it in a mod... can anyone help me do it? Or is there a link to a tutorial which tackles this specific problem? I really want to learn only the things that i need to make this mod, because I'm pretty sure I wont make any other mods than this one... So far i recreated the folder structure that i took those textures from, in the SDK, Content/XCom2/Packages/Characters/Humans... I got the TGA textures I reimported them in the editor (which gave me a weird communicate "You are changing a texture property that requires an uncompressed data but this texture was imported at 16bit. Please reimport") Not sure what that communicate means, tried saving as 16bit and 24bit per pixel and it shows the same communicate... So im not sure how to put them in the package and what that communicate means, and how to put the package after i reimport the textures correctly into the XCom2-ModBuddy. I'm also guessing female arms use ArmsRelaxed_NRM and male uses ArmsToned_NRM... torso and legs are marked M and F so that is pretty self explanatory... I appreciate any help or pointing me in the direction of relevant tutorials
  4. It was supposed to be personal when i used the mesh that wasnt entirely made by me. But in the end i used original game mesh and modded it. So i posted it on tesnexus http://www.tesnexus.com/downloads/file.php?id=33821
  5. I got another question I want to make the same for Dragon age do you have the base body+skeleton in blender format by anychance? Thanks
  6. I made it so that you can pick it from the start, but its all ok now they appear later... when i get to the IC for some reason. But thanks for the reply :)
  7. I made a new race, and i have made new spells i want that race to go with. I even named the ID's similarly to default starting spells. tried to set them as abilities, powers, spells - PC starting spell box checked etc. Nothing... they dont appear in the game. (I added them in my race specials tab ofcourse) Even if my races specials tab is empty i have 2 healing spells, flare spell, some charm spell in the game... which i dont want. Pls anyone came across this problem ?
  8. Modified iron cuirass to fit her. :) its fun! http://www.tigersanphotography.com/OScreenShot10.jpg http://www.tigersanphotography.com/OScreenShot11.jpg http://www.tigersanphotography.com/OScreenShot12.jpg http://www.tigersanphotography.com/OScreenShot13.jpg Do you know any tutorials on TES construction set, i will make an armor and i need to learn how to make it useable in game, for example so that my race starts with it in inventory. Totally new armor new mesh new textures (blender part i already got) just the scripting part in TES Construction set, scripting setting parameters and making it appear in the inventory at the start of the game. I tried to find tuts, but havent found any that would get somewhere most of them are generally teaching how to use TESCS Thanks :)
  9. Once again thanks for your help theres no way id do it without your help!!! heres few screencaps... finished at 4:30am, those normal maps and textures took me hours to draw. http://www.tigersanphotography.com/OScreenShot0.jpg http://www.tigersanphotography.com/OScreenShot1.jpg http://www.tigersanphotography.com/OScreenShot2.jpg http://www.tigersanphotography.com/OScreenShot3.jpg http://www.tigersanphotography.com/OScreenShot4.jpg http://www.tigersanphotography.com/OScreenShot5.jpg I know she cameout huge, i wanted to make her look more "Human" lol but i like how she cameout. Now i gotta try and figure out how to rescale some armors for her :P How do i go about that ? I presume the process is simillar i have to import the armor with the body and do all the steps right?
  10. Yeah that model was just for kicks now im making a new one more toned down in size more realistic and making 2048x1024 maps for it normals and textures should look awesome :). I like warrior women to look like they could actually swing that two handed sword or a hammer. Hate when fighting women look like playboy bunnies. Thanks for the input tho hehe.
  11. Yes. The weight values on the overlapping verts need to be identical...otherwise you get the tearing effect. LHammonds I noticed that my nif's after putting in game produce lighter texture, the one you made produces correct brightness. Hands head and feet dont match the ones i made recently http://www.tigersanphotography.com/Amazon.blend Would you pls take a look and tell me what am i doing wrong?
  12. When I was in Edit Mode for the upper body, I put my mouse over one vertex in the arm and pressed L which highlighted the entire arm. I then put my mouse over one vertex in the other arm and pressed L which then highlighted that entire arm. With both arms selected, I pressed P which moved it into its own object. I got out of Edit Mode and renamed the arm object to "Arms." Same procedure for the bra and underwear. It took about 60 seconds to separate everything and name the new objects to match the vanilla Oblivion mesh. LHammonds Those tutorials are useless they teach me using Blender but not specifically what i need to do this. The point 5 totally bums me out I have no idea what to do there are some kind of blocks. God this program is THE most confusing software on earth. I assign the texture but the model is black, I dont know what the hell is going on. Are there any tutorials that specifically show how to make a new character for oblivion from start to the end? its like all those other tuts dont show what i need to do the points you laid out ... :( Let me know if you would have some time to get me through all of this on skype if possible after i do this once ill have no problem doing it as many times necessary for me to tweak the model. [EDIT] YES! I made it haha! Thanks for your help and patience it works the modded oblivion mesh however it comes apart at seams when shes in the fistfight stance the arms move away from the torso, it creates a small split. Can it be fixed by tweaking weights ?
  13. When I was in Edit Mode for the upper body, I put my mouse over one vertex in the arm and pressed L which highlighted the entire arm. I then put my mouse over one vertex in the other arm and pressed L which then highlighted that entire arm. With both arms selected, I pressed P which moved it into its own object. I got out of Edit Mode and renamed the arm object to "Arms." Same procedure for the bra and underwear. It took about 60 seconds to separate everything and name the new objects to match the vanilla Oblivion mesh. LHammonds LOL maybe i should do those video trainings before i start doing anything else HAHA
  14. how did it take you 30 minutes? Only separating those pieces took me about 3 hours because of selecting the whole thing face by face :/ hehe
  15. Niiice!!! That looks awesome however there are few tweaks i need to do to the mesh once I saw it in game it needs some refinement. Do you know any tuts on how to do what you just did to that mesh ? I'd love to learn and make my own stuff. :). Heres the link to the fixed mesh. Certain areas looked weird and unproportional. Forearm were thin as regular unmorphed mesh from one angle lmao i didnt rotate the view angle enough in zbrush. Now its all good. :) http://www.tigersanphotography.com/OblivionMorphedMesh2.zip I have downloaded blender and all plugins needed to play around with oblivion stuff. I'm also downloading 5.5Gigs of video trainings so I'm gonna play around as soon as I learn how to use blender:P
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