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Quando

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  1. ENB is pretty much crap if you ask me. Set SSAO and color saturation in your drivers and woho, awesomnes without excessive blurr and fps loss. In RL there are no such bright colors anywhere :)
  2. Just a quick question. Let's say I made the following MagicEffect applied to an actor: ..... extends MagicEffect Actor npc Event OnInit() npc = Self.GetTargetActor() RegisterForSingleUpdate(1) EndEvent Event OnUpdate() ....do stuff on Actor RegisterForSingleUpdate(1) EndEvent When I save and move to another location, so the actor is detached/unloaded, will that script still run? Or is it paused and executed again when the actor enters?
  3. I'm currently making a mod which gives you light when you have spells out, including setting radius / colors or colors based on spells via skyui. The player part is finished + hazard light (flame on ground give light) is implemented. Now I'm writing scripts for NPCs to have spell colors too. Except hazard color nothing is changed, just stuff got added and managed 100% by script. Not fancy config requirements.
  4. think deadly dragons can do that. it has submods to control npcs in many ways, likt hitpoints etc. via skyui from ingame
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