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DaneClarke

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About DaneClarke

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    The Elder Scrolls III: Morrowind

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  1. Hi, I'm DaneClarke, a not-well known modder on the Nexus Network. I'll get right to the point - I'm close to getting back into the Morrowind modding scene after taking a break due to personal reasons, and possibly getting into Fallout 4 modding as well (but for now, I'd like to focus on Morrowind). The most looked-at and downloaded mod from me by the looks of it is AU, or Arcane Utilities. The mod adds a lot, but to give you an idea: it adds plenty of magic related items to the game in a variety of ways, in an attempt to increase the amount of tools that characters of all types have at their disposal. Now, I've been looking at the mod from within the CS, and taking a look at the article on the mod page, which itself is a roadmap of sorts. I won't deny the mod's made a lot of progress since it was known as RMWM (Rare Magic Wares Merchant), and I have reverted some of the more questionable decisions from the mod, such as the "spend more to get more" issues the magic spells have. However, I feel the mod could be improved even more so. However, I'm drawing a blank on stuff beyond the obvious improvements (adding more spells, more merchants, etc). So, I'd like the help and thoughts of all of the individuals who have tested Arcane Utilities, or know extensive knowledge about it otherwise. What do you think could be done about the mod to improve it? Any criticism is welcome, as long as you explain your thoughts behind it. I'm curious to see what suggestions could be offered. 5/1/16 Edit: I've decided to make the 1.6.13 - 1.6.15 changes into one large update, rather than 3 small to medium sized ones.
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