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i need help with finding a mod that has a rocking horse
Tamira replied to bradster555's topic in Skyrim's Skyrim LE
I know of "Bris Home" http://www.nexusmods.com/skyrim/mods/37789/? But I am sure there are several more that use my rockinghorse resource. -
[LE] Keeping animals in cage
Tamira replied to zehcoutinho's topic in Skyrim's Creation Kit and Modders
Besides the X-marker, you should create a small separate navmesh for the cage that is NOT connected to the remaining navmesh. Try to have some space between the main navmesh and the cage navmesh. -
[LE] Drop object collision issue
Tamira replied to icecreamassassin's topic in Skyrim's Creation Kit and Modders
Sorry for the late reply (I was absent for a week) Can you upload your nif so we can have a look at it? -
There has to be a furniture marker in the bed-model itself. Open it with Nifskope and check it out.
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[LE] Fish disappear when player swim close
Tamira replied to mycatlikestuna's topic in Skyrim's Creation Kit and Modders
I am glad that I could be of some help :smile: - though this weird glitch is still confusing me .... :huh: -
It is not quite what I was asking. There had been only one user so far that I wanted to be blocked but that has been resolved by Dante. It is a general question because I always responded to PMs and until recently there had always been the "block" feature (just in case ...) which now has vanished completely.
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It does not matter who started the conversation. This applies to all PMs now. No "block" feature anymore.
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I refer to this post: https://forums.nexusmods.com/index.php?/topic/5521187-author-unblocked-me-still-cannot-access-his-mods/ where you can see in the posted picture that the author has the ability to block the sender of the PM. Until recently, I had this ability too. Lately I noticed that the "block" feature has gone in my conversation folder. I only can block users in my profile preferences. I supposed that this feature had been removed generally but now I have seen that it is still available for some users. May I ask why? Is the "block" feature only available for Premium users now?
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[LE] Creation Kit Marker Error:0
Tamira replied to FunkyGandalfCat's topic in Skyrim's Creation Kit and Modders
I did it with NifUtils (please don't ask me how it works ....) but I have read many times that people export their nifs as Skyrim nifs with newer Blender, so there should be a plugin or something like that (I have no Blender knowledge). -
[LE] Creation Kit Marker Error:0
Tamira replied to FunkyGandalfCat's topic in Skyrim's Creation Kit and Modders
You have exported the Nif as Oblivion nif (User version = 11 and user version 2 = 11) instead Skyrim nif (User version=12 and user version 2 = 83) Look if this works for you: https://www.dropbox.com/s/sm34spcx12lcad0/NEW_6aa4a-trispike.nif?dl=0 -
[LE] CK crashes when loading DLC
Tamira replied to Skybroom's topic in Skyrim's Creation Kit and Modders
Did you update your SkyrimEditor.ini? You need to add the line "AllowMultipleMaster" and the DLC bsa there: SkyrimEditor.ini [General] --- --- bAllowMultipleMasterLoads=1 ------------ [Archive] bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa SInvalidationFile=ArchiveInvalidation.txt --- --- --- bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa -
[LE] Fish disappear when player swim close
Tamira replied to mycatlikestuna's topic in Skyrim's Creation Kit and Modders
I cannot tell you more than I already did. If you run into trouble again with another mesh we can try together to find out how to solve it. -
[LE] Fish disappear when player swim close
Tamira replied to mycatlikestuna's topic in Skyrim's Creation Kit and Modders
Well, I managed to create a nif where the salmon is not blinking (heh, in German blinker means spoon-bait) https://www.dropbox.com/s/43nq16570krh8rt/NEW_fxambwatersalmon01a.nif?dl=0 Don't ask me what was causing the issue with yours. I noticed that the salmon NiTriShape was present twice so I made a new nif using the vanilla fxambwatersalmon01a.nif and copied your salmon NiTriShape to the respective NiNode, then deleted the vanilla NiTriShapes. As I first was using the older Nifskope 2.0.1 (I am more used to it), the copied NiTriShape showed up upside down so I had to make changes to the rotation until it worked. (Additionally I set "has vertex colors" to "no" as there are no vertex colors checked in the BSLightingShaderProperty.) This was a bit confusing to me, because when I did this with the new Nifskope 2.0.6 the copied NiTriShape of the vanilla salmon did not show upside down ... Well, at last the new nif worked when I tested it.