Jump to content
Heavy Traffic ×

maniczombie

Premium Member
  • Posts

    292
  • Joined

  • Last visited

Nexus Mods Profile

About maniczombie

Profile Fields

  • Country
    United Kingdom
  • Currently Playing
    Skyrim
  • Favourite Game
    Skyrim

maniczombie's Achievements

Rising Star

Rising Star (9/14)

  • Week One Done
  • One Month Later
  • One Year In
  • First Post
  • Collaborator Rare

Recent Badges

0

Reputation

  1. I'm creating a mod that causes normal attacks to consume stamina. This would work well if enemy AI reacts to being low on stamina so they back off to recover. Does anyone know of any enemy AI Mods out there that already have this functionality?
  2. So in my mod, i've removed the slotmask from a helmet but saved the origonal slotmask as an int. I would like to compare that slotmask to any armors that are equipped to see if the slots of the equipped armor and the saved slotmask conflict for biped objects used. Any ideas?
  3. https://www.youtube.com/watch?v=nuiUEvwf6Sg
  4. Think the issue is the event On equip only firing before the player has chance to draw the weapon. Try a different event such as an update loop or on a registered animation event
  5. Ok firstly I'd like to say that I'm sick of getting 1 shot in survival mode. Be it by a grenade, fat man or just by wandering into an area that's too high level for me and not getting a chance to escape. Thus resulting in re spawning back at my bed for what most the time feels like wasn't my fault and losing 10-30 mins of gameplay. I feel a good game mechanic for this would be a "shield" that would take up half the players health. While the player does not gain any health from a shield, It would absorb all damage from a single source leaving the player at half health rather than dead. I would like to make a request for anyone that would be interested in helping me create this mod. So far i've found that I can set the player to essential through a script and plan to disable the essential flag when the player drops below 50% health or if the player takes damage that reduces there health below 50%, the script would automatically raise the players health back to 50% and disable the shield. The problem I'm having at the moment is in calculating the players total health.
  6. I'm wondering if there is any resources out there that state what biped object slots can be used for mods. I'm planning to recreate my helmet toggle mod but I need to know which unused slot to use so as not to conflict with any existing popular mods.
  7. How exactly would you check for mod on a gun?
  8. How would I go about finding the value of the total players health including damage taken from radiation? The ActorValue PlayerRadHealthMax seems to work just fine for getting the players health - any Rad Damage the player has taken, but the ActorValue for Rads doesn't appear to be what I'm looking for as the amount it returns is multiples larger than the actual value in no discernible pattern other than getting larger the more rad damage the player takes.. For example with 85 health and 0 rad damage it would return for PlayerRadHealthMax : 85 and Rads:0 but if i take like 10 rad damage, it would return 75 and 30 Rads. I think rads is the correct ActorValue I'm looking for as it increases with rad damage the player takes but I can't understand the high numbers it returns. Any ideas?
  9. That seems like it would require more effort than it's worth as I'm assuming the fix would require running scripts on all nearby actors and fudging the game systems.
  10. Did you log into your Beth.net account inside of the creation kit?
  11. No, it had an in game pipboy menu for changing survival mode settings in game. Found it: http://www.nexusmods.com/fallout4/mods/14650/?
  12. I saw this mod on nexus yesterday on the hot files but for the life of me I can't find it. Does anyone know if It has been removed or if I've just missed it somehow? If so, a link would be appreciated, thanks.
  13. Is there anyway to force the character to play an animation? It would be possible to attach a bike mesh to the character as Armour but it would require an animation for the character to actually sit on the bike
×
×
  • Create New...