Jump to content

BralorMarr

Premium Member
  • Posts

    1
  • Joined

  • Last visited

Nexus Mods Profile

About BralorMarr

BralorMarr's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hello mod detectives, I'm trying to find if there is a mod (or a module of a mod) that only alter the NPC templates such that tiers of enemies of the same type are closer together in terms of stats. For example, either something that makes the bandit01 to 06 template span a narrower range of levels, say 10 to 26 instead of 1 to inf, or something that makes it such that level doesn't have such a huge impact on stats and that low-level enemies are not complete push-over. Requiem did that but it comes with too much baggage. The ERSO NPC module seemed promising but there is other side effects. The idea is that, in my mind, the difficulty should be tied to enemy types (say a troll should always be physically much stronger than even the strongest human and only cunning and strategy makes them defeatable) and abilities and not to a number that makes certain enemy HP-tank. The higher difficulty of entry-level bandit would also make them more dangerous in groups because one couldn't just sneeze at them to kill them, even at higher player level. Ultimately, the difficulty of a fight could be well estimated from the number and type of NPC involved. This would fit very well with the existing fixed leveled world, a.k.a fixed encounter zone, mods I think. There must be something out there that does just that! I just can't seem to find it with the keywords I'm searching. Thanks, BM
×
×
  • Create New...