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ferogain

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  1. Checking in to see if anybody else gets this. When I am in build mode and cross a yellow border (shown by typing TB, or toggleborders) I will automatically get kicked out of build mode. I can reenter build mode, but it's REALLY a pain in the butt. This is what TB looks like at Spectacle Island. It looks the same pretty much everywhere as it shows grids and quadrants. I can cross a blue border, but not the yellow. I also get a slight flicker when going into new yellow quad's. Not a fan of that either, but HATE getting kicked out of build mode every time. Thanks in advance for any suggestions.
  2. I LOVE the mod "K Girl Shoes CBBE - Slot 57" but it is not considered "clothing" in the game and on my character everything else I am wearing is considered not clothing as well (a bunch of Dicky's Pin Up stuff) as I wear it all under invisible armor, so technically EVERYTHING I wear is considered "not clothing" for the purposes of the game. What I was hoping is that there was a keyword I can add to the shoes in the CK that mark the items as "Clothing" so I don't get the "HEY, your naked" comments from everybody, but that DOES NOT change the slot. I am always hesitant to modify custom clothing items in the CK for fear of ruining the mod somehow, and I have been told changing the slot to another (such as an armor slot for instance) will do this, but I was just hoping there was an existing keyword or script that could be applied to the item that does the same thing. Thanks in advance for any help.
  3. So prior to 1.5 update, I had several clothing mods. I went into Vortex and deleted all of them (including the Archives) as I figured I would have to DL them fresh for 1.5. Unfortunately, in my game when I go to a clothing vendor I am still seeing the clothing pieces; QUESTION: Where is the file these are living in so I can completely delete them from my game, as Vortex seems to not be able to? Thank you in advance.
  4. I am getting a weird circle effect around my still bodies of water. I have Build Your Own Pool, and I know it has water tiles, but NO idea why an existing body of water would have this. Any ideas???
  5. Not that long ago I saw a SE mod that I wanted to DL when I started a new playthrough, and now I can't find it. Essentially it was a way to claim cleared locations as places to live after you cleared them. Goldenglow, Riftweald manor and so forth. It had multiple areas. Not just houses either. Does anybody know what mod that was. Thanks in advance for your help.
  6. Since we cannot add 100% new clothes (crosses fingers, "C'mon creation kit!"), and we have to attach "new" clothing items to things already in the game, does the Archive folder (Steam\steamapps\common\Cyberpunk 2077\archive\pc\patch) allow for subfolders?? I would like to keep track of what is getting swapped out. As different mod makers use the same piece of clothing often. I would like to make Steam\steamapps\common\Cyberpunk 2077\archive\pc\patch\JohnnysPants or Steam\steamapps\common\Cyberpunk 2077\archive\pc\patch\JohnnysShirt, etc. Also, does anybody know of an easy way to replace the base item used? Like if the mod maker made that tied up shirt NPC's have in place of Johnny's Shirt, is there an easy way to switch it to a different shirt? Of course I get that NPC's would then be wearing it, but still curious. Any ideas on either of these?? Thanks in advance.
  7. If anybody reads this and is still having problems, follow these steps... 1. Go into the cell "WarehouseFurniture" 2. Highlight the shackles marker as well as the shackles object there and copy. 3. Paste the 2 copied things against a wall in your cell. Position them correctly. 4. Place an X Marker in front of the shackles marker. 5. Create a Linked Ref from the shackle marker (not the shackles) to the X Marker. No keyword is needed. 6. Place the NPC you want to appear in the shackles, in front of X Marker. (NOTE: Make sure the NPC has NO scripts and I use the package "DLC1VQ03TortureSceneSit" in AI Package List and nothing else.) 7. Create a Link Ref from the X Marker to the NPC and use keyword "isShackleWall" I did not test to see if I could hit them like you can in the Dark Brotherhood torture room, but at least the NPC is in the shackles and stays there.
  8. Well, does anybody have a link that tells how to run F4SE in borderless windowed mode?
  9. I got a new computer recently MORE than capable of running the game (i7-9700 3.6GHz, 32GB DDR4-3600 RAM, RTX 2070 Super 8GB, 1TB NVMe SSD) and I am using the Game Ready settings for my rig in nvidia. The problem I am having is that on occasion when zoning, I do not get the rotating graphic load screen, it is just black, and the zone will simply not load. Ever. I DO have the concentric circles animated icon in the bottom right the entire time, just no spinning random graphic on the screen. It never happens on start up. It seems to happen regardless of loading indoor or outdoor cells. It does not happen all the time. It seems very random. Comes and goes. Also, and here is the really weird part (to me anyway) if I minimize my screen to the desktop using the Windows key, it fixes it. That is to say, the zone will load as soon as I bring the game screen back up. It's like minimizing and going to the desktop, kick starts the zone into loading. The problem with this "fix" is that sometimes when minimizing to desktop, and bringing the game back up, the display settings sometimes go all wonky. Like I am playing on a really crappy rig barely able to run the game. Odd I know. I have 81 mods. None of which affect the load screens, no ENB. Most are Crafting - Home/Settlement mods. After MANY looks here and searches online I know some folks say SSD can cause problems, but that is usually if they are loaded. Mine is not at all. I also read that altering the vSync can change this, but when I see that as a solution, the issue is not really the one I am having. I have yet to read about an issue like this where minimizing to the desktop makes the computer load the zone correctly. Any ideas?
  10. Awesome. I will just delete the bottom one. It's working fine as it is installed, and if for whatever reason I need it again, I will DL it again. Thanks tons!
  11. Sorry if this is a known thing, but I am confused. These are the exact same mod, I only DL'd one version, it installed and is working correctly in my game, but in Vortex, I get this... Any ideas what's up? I guess I wanna know if I can safely remove the bottom one from Vortex, or will that mess something up with the correctly installed one?
  12. I was wondering if anybody was aware of a "make this area your house" mod like they have in Skyrim for Companions? I have the CAMP mod and was wanting to set up a nice lil place for me and possibly one or two other folks. I saw that Amazing Follower Tweaks has a camp option, but it has a TON of other features (all awesome, don't get me wrong) that I just don't need/want. Thanks in advance for any suggestions. Have a good one all.
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