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djm017

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  1. After working with 3D Max, it comes out normally while using nifscope and ofcourse I copied the bslightingshaderproperty and NiAlphaproperty from a vanilla model but when I play the game it's all buggy like the picture. http://i.imgur.com/yDP0Ldp.jpghttp://i.imgur.com/X2JbrST.jpg
  2. I'd like to make an armor that supports the weight slider. I've already made two armor meshes for each _0 and _1 body, but the armor gets deformed when the weight slider is set to in between min and max (min and max weights work just fine.) I think the cause of problem is the difference between skin wrapping in _0 and _1 armor meshes. I tried using ffd to make _1 armor mesh from _0 armor mesh but it completely wiped out the skin wrap info. Is there any option to use ffd or some other modifier that keeps skin wrap info whilte deforming the mesh?
  3. I'd like to make an armor that supports the weight slider. I've already made two armor meshes for each _0 and _1 body, but the armor gets deformed when the weight slider is set to in between min and max (min and max weights work just fine.) I think the cause of problem is the difference between skin wrapping in _0 and _1 armor meshes. I tried using ffd to make _1 armor mesh from _0 armor mesh but it completely wiped out the skin wrap info. Is there any option to use ffd or some other modifier that keeps skin wrap info whilte deforming the mesh?
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