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Gunner6999

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  1. The weird thing is I didn't even modify any animations in my wieldable lantern mod. I have never experienced this issue and I installed / uninstalled the mod many times while I was making it. Almost seems like some other mod might be a cause or something very strange occured :U.
  2. Yes it is =] just uploaded my latest version last night, can check it out here http://skyrim.nexusmods.com/downloads/file.php?id=9022 At the bottom of the description I also linked to the different variations that I uploaded to the steam workshop.
  3. Ok so I got the dummy item to show up in the crafting menu and it does craft and add to my inventory. I also got a script to change it into the appropriate lantern when i pick it up from the GROUND using "Event OnActivate", however this is not the even I need since it is added to my inventory without activating it. I tried to use this event, "Event OnItemAdded" however the event is not being triggered when it is added to my inventory from the ground or the crafting menu. Here is the portion that I am trying to get to work. Scriptname newscriptthing extends ObjectReference Light Property newlight Auto Armor Property newdummylight Auto Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) Debug.MessageBox("test1") Game.GetPlayer().AddItem(newlight, 1 ) Game.GetPlayer().RemoveItem(akItemReference, 1) endEvent as you can see I added a debug message to see if I get anything at all from within the event but I'm not, meaning the event is not running. Edit: just for a reference for my lame variable names, 'newlight' is the real lantern, 'newdummylight' is the dummy lantern I am to replace and which the script is run on. EDIT AGAIN: After looking it over a bunch of times I'm pretty sure I used this function wrong, it need to be called on the player's inventory "Event received when an item is inserted into this object's container.". Item added into this objects container, not when this item is added into a container. Also noticing an obvious problem, the code i have their will start an infinite loop of adding and removing items since i left out the item filter to prevent it from running with any item.
  4. Thanks! Great idea I'll get working on it and see what results I end up with and report back.
  5. Ok, I looked through the entire Idle Animation list for human characters (where u click gameplay -> animations) and I found how the game handles nearly every single combat animation, however what I did not find was the the piece that makes characters raise their arm to hold the torch. Both the shield and the torch work off the same logic of "left click, if left arm doesn't have a weapon then block". I also noticed all shield items have a identifier value of 10, torch (Light) items have a identifier of 11. I guess if I am to trick the game into making a shield act as a torch, the shield will have to have an identifier of 11, I don't even know if this is possible This makes me think my only option is to figure out a way to make the torch (Light) object show up on vendors and in crafting stations. Ugh
  6. That's the thing, I don't know about anyone else but I never see any vendors selling torches. Everything else the vendor sells is a different type of item. My lantern is a mesh replacer of a duplicated torch which is not a normal item. The way I been trying to go around this is copying an item that they do sell such as a shield or weapon, however I do not know how to mod the item at that point to make it work like a lantern, and not a weapon or a shield. Or of course if there is a way to make the vendors sell torches some how ;p;. I was able to find the name of the animations torches use, they all begin with "Tor_" any idea how I would make the game use those for a certain weapon/shield? Edit: Torches do occupy the shield slot according to the wiki so that would be my best bet of doing what I want to do.
  7. Thats the thing, my lantern is based off the torch but the torch is not handled the same way as all the other items. I put my lantern, which is a copy of a torch, into the vendors inventory but it never shows up in the buy menu, I even clipped through the ground and opened the vendor's chest and the lanterns were in there, but they just won't sell it. The same thing happens when I make it a craftable item. If i go over to the forge or any other equipment I set it to, it will never show the option to be able to craft it. This is why I'm thinking I need to make it not a torch item, but something like a shield or a mace like you suggested, but I don't know how to go about doing this. An important part is being able to have it use the torch animations in order for the holder to hold it up like a torch instead of swinging it around like its not there.
  8. A mod I have been working on does just that, however I'm not happy with the state it's in right now. I'd like to make it more immersive other than just "oh there's a lantern let me use it" however I am running into issues that are preventing me to make it the way i want it. Mostly because I don't have much modding knowledge. Can check it out here -> Better Wieldable Lantern
  9. That is something that I have been trying to do, give an item the torch animations so that i can expand my mod (wieldable lantern, ;)) to be more immersive, which i currently cannot do with the object that the default torch is. However I haven't been successful in finding out how to do this. EDIT: My mod has craftable lanterns now, not quite at the point of refilling them but it's a step closer
  10. I have been working on a lantern mod and one suggestion someone made to me is exactly that, a belt wieldable lantern, and I have also considered an oil system. However I'm no master modder and only just one person so I can't do it super fast, but I'm definitely interested in taking up this challenge. THis is what i got so far, Better Wieldable Lantern
  11. Im working on a similar mod to what you are describing, I haven't done any modeling for a new lantern yet and don't have a oil system yet either but its a start, you can check it out here -> Better Wieldable Lantern
  12. Since there are no replies I'll just point out that this was happening to everyone, or at least a lot of people. Something was screwed up with the workshop but all should be good now.
  13. Hello, I am making a mod that brings usable lanterns to Skyrim. I wanted the lanterns be given to the player through immersible means such as purchasing from vendors or (more preferably) crafting them. However, my issue is that since they are LIGHT objects, and not normal objects like armor/weapons/misc they won't show up in the purchase menu on vendors nor will they show up in the craft menu. I have been trying to find a way around this but have come up blank thus far. One thing I have considered is making a shield object with the torch model, animations, and light source but I don't know how possible that is. Thanks.
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