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BuliwyfWolfgar

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About BuliwyfWolfgar

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    Skyrim waiting for mods to catch up to Play Skyrim SE...
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    Hmmm, Skyrim...

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  1. Yes, Akiras404 is on the right track, however you may not actually take damage, you will still make noise as if your taking damage or Here go download this mod: BUG OFF! https://www.nexusmods.com/fallout4/mods/11684 - solves Insect issues Then this mod - NMDD - No More Dead Dogs - https://www.nexusmods.com/fallout4/mods/19754 - solves dog issues Well that's a quarter of the damage gone in the game. Now you just need to set perks for Melee Damage, Unarmed Damage, etc... or go in the Armor Section, rename ID of the type of Power Armor you want T-45, T-51 ect... Bottom Right - Resist Damage - Right-Click - select New pick from the list and put 10000 on each piece for that Power Armor, also rename it, put armor health to 10000, Save, go in game help "New Armor" 4 armo - player.additem, then equip and then your set. Or just avoid All The Above and type "tgm" in console "basically the same thing just simpler... And act as if you are in REAL Power Armor "which would be the case till pieces fall off, the whole reason you get PA in the first place... Right?
  2. Yes, Akiras404 is on the right track, however you may not actually take damage, you will still make noise as if your taking damage or Here go download this mod: BUG OFF! https://www.nexusmods.com/fallout4/mods/11684 - solves Insect issues Then this mod - NMDD - No More Dead Dogs - https://www.nexusmods.com/fallout4/mods/19754 - solves dog issues Well that's a quarter of the damage gone in the game. Now you just need to set perks for Melee Damage, Unarmed Damage, etc... or go in the Armor Section, rename ID of the type of Power Armor you want T-45, T-51 ect... Bottom Right - Resist Damage - Right-Click - select New pick from the list and put 10000 on each piece for that Power Armor, also rename it, put armor health to 10000, Save, go in game help "New Armor" 4 armo - player.additem, then equip and then your set. Or just avoid All The Above and type "tgm" in console "basically the same thing just simpler... And act as if you are in REAL Power Armor "which would be the case till pieces fall off, the whole reason you get PA in the first place... Right?
  3. Yes, Akiras404 is on the right track, however you may not actually take damage, you will still make noise as if your taking damage or Here go download this mod: BUG OFF! https://www.nexusmods.com/fallout4/mods/11684 - solves Insect issues Then this mod - NMDD - No More Dead Dogs - https://www.nexusmods.com/fallout4/mods/19754 - solves dog issues Well that's a quarter of the damage gone in the game. Now you just need to set perks for Melee Damage, Unarmed Damage, etc... or go in the Armor Section, rename ID of the type of Power Armor you want T-45, T-51 ect... Bottom Right - Resist Damage - Right-Click - select New pick from the list and put 10000 on each piece for that Power Armor, also rename it, put armor health to 10000, Save, go in game help "New Armor" 4 armo - player.additem, then equip and then your set. Or just avoid All The Above and type "tgm" in console "basically the same thing just simpler... And act as if you are in REAL Power Armor "which would be the case till pieces fall off, the whole reason you get PA in the first place... Right?
  4. Gromulos, There are a ton of mods that will work with SSE. Just not a lot with Meshes/Textures because they feed off the base game info which have been rearranged somewhat and repacked. Meshes and Texture Mods that include their own Sets of both Meshes/Textures sometimes work... like the original poster said there info has to be moved manually or if you repack the Mods folders use Zip, never use 7zip itself, you can use the Zip in 7zip. (However, if they feed on any ingame meshes/textures generally won't) SKSE / MCM (Orginal to Skyrim) mods won't work. I personally use a few mods like SafetyLoad, Detect All, Craft Free All DLC Overhaul, Death Apple, (Steam's DisposeOfCorpsesNR - Body Disposal Spell), CharGen Morphs (for Vampires), these haven't been touched with SSE CK. Even my own mods worked I just hit the upload to SSE button on NexusMods. Hell at the time I didn't have SSE CK. They still work, I use them (They were never touched by SSE CK.) Pretty much, an ESP is just an ESP... Downloaded Beyond Skyrim Bruma - Broke it all down to Data\***.BSA around 1gb each repacked with Zip, not 7zip (I think 7zip is broken) then installed with NMM. Played more than 8 hours straight with 0 bugs and 0 CTD's. Read there Mod page, Bugs 121, NMM using 7zip to unpack files. And for some reason NMM has an issue with moving mod files for DATA - Meshes, Textures and Scripts...
  5. Witcher 3 Wild Hunt - Player (Love this Game): All I can personally say is I have used GOG and Steam, support sucks on both... Sorry, guys. But, with Steam at least you have the support of the Steam community... To help fix most, if not all issues. I could always find the fixes thru the Steam version from the Steam community, but I always hit a dead end usually with GOG version. "Works on the Steam version, but not on GOG." - and it Didn't... So, to be fair Witcher 3: Wild hunt ended up costing me just over $120 USD to get my first play thru... No CD ProjeKt Red, I'm not saying I would buy Witcher 4 for $120... but hmmm...
  6. Glad you got it fixed... That would be because navmesh actually acts as an invisible wall, for the feet that is. If you take a follower to Dragonsreach, the balcony on the left, as you go towards the throne Balgruuf sits on. No npc can go up on the balcony, unless you have a mod that fixes the navmesh at that doorway..., but your follower can go to the one on the right. Radiant Raiments has the same issue once you walk in Endarie or her sister Taarie will go around the pillar. There is an overlap there too... The mod author of Radiant Raiment Overhaul missed it too... Everyone complains that Taarie will not go inside after the execution... However, if you build put up a barrier while ingame with Jaxonz Positioner they will teleport through it to the other side or somewhere else. But will not teleport past a overlap or broken navmesh... generally... the player is generally the only one not bound to navmesh, that is unless an npc hovers or can fly...
  7. Hello, First off sorry no one has found this question till now... #1 Okay, before we start... a few simple questions (Sorry, if you already know this info, but I typed it just in case...) Did you try to remove the walls in the game with disable* or markfordelete* OR in the CK? * Disable - just means you temporarily removed the walls until the next play thru or get the info in the CK to fix it or wrote the reference numbers down... * Markfordelete - means deletes it from the Skyrim Game itself, you will need to re-download Skyrim or put it back in manually with a (Mod) fix... #2 Are you trying to (Mod) / modify Breezehome or fix the bugged dialogue from Proventus? This bug is kinda simple to fix... I get it constantly, so I only buy it for Lydia to live there... (Because of it), There are many other mods that modify Breezehome and will have the same problem due to Proventus... I just always install one of the many House mods right outside Whiterun... there are quite a few...
  8. Rework it, change her factions, marry her after completing the quest, then you can own/run the mill and she'll set up shop to pay you 100 gold each day. 3000 to 3100 gold a month (Sell her your stuff each time, get a percentage back from it) and you could own the mill. or as NexusComa and I, suggested, relocate it. Duplicate the cell, remove her and her child, call something like Ironheart Mill, reset marker headings to match the exterior. Done.
  9. Hey there, have you thought of just having another mill with the same interior close by? That way you don't muck up your game by deleting a quest?
  10. Issue resolved, I felt like a total noob, after I figured it out... please excuse my mess... Couldn't see the Forest for the trees... So, I just cut down the trees, but now I can't find the Forest...
  11. Started playing Skyrim since it was released... Have played many other games, but no matter what I somehow get really bored fast and just keep coming back to Skyrim!
  12. Started a new game with Daedric Race, then added msl Vampiric Thirst, then added Ebony Warrior with AFT Follower, went to Riften, crafted him Daedric and Dragonplate Armor and now eveytime we go outside Riften, he acts afflicted... (He runs for a moment, then falls over, he keeps repeating this over and over...). If I close to desk top then reload he works fine until we go to another load screen then it happens again. Anybody have a clue?? Please!!!!!!
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