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vTemporalZEROv

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    Fallout 3

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  1. I never saw SG so idk what you are talking about exactly, but if you mean just a portal from one location to another or multiple that would be easy as hell.
  2. It's called the creation kit lol. And yes I can't even currently make perks without the game crashing or them not working so we are a ways away.
  3. https://www.nexusmods.com/starfield/mods/7557/ Apologies it took so long, forgot about it, then was busy with other mods.
  4. In it increases your detection light function which makes you less stealthy yes, learned that the hard way in fallout 3 via deathclaw
  5. Needs scripting, also would give away the player position with the light. I don't think there is a flashlight EP
  6. Yeah good luck with this one. You obviously aren't a modder yourself else you'd know how hard it would be to correctly implement this.
  7. That would 100% take some decent scripting right there. You could make a mod that adds thrust via mods on your armor very easily, but THIS is heavy.
  8. This would be easy, my question is are you SURE you really want this? It would be kinda annoying in my opinion. I'll make and upload it for you cause it'd only take like 20 mins but like... are you sure?
  9. I have been working on this mod for about 3 weeks now but am running into some problems, so I'm going to redo the mod from the ground up and build around knowing the problems rather than experiencing them. If you were expecting the sister mod to Reblanced Weapon Legendaries then that's where it's at. Gonna be a second.
  10. Would need a function or trigger to play the animation, which would need to be added as well, of you getting in and out of the PA, would need a separate system for durability of the PA parts, which is an engine level system not easily "added" in, would need a system of protection from the PA, in previous games you have the PA frame which gives the fall damage, 40% DR, radiation resist, then 6 pieces on top of it, which in starfield there is only like 3, suit helmet and pack. So it's not "impossible" to do, just as I said I doubt it'll happen, at least over the next year or 2.
  11. Takes a whole lot more than a keyword and some actorvalues to make functional power armors. I'm not gonna say "I doubt" it'll happen, but I doubt it'll happen. Especially any time soon. Also yes. Bethesda has ALWAYS done this, they just build upon existing structure. You'll still find stuff left over from skyrim, and hidden references to oblivion and fallout 3 as well.
  12. You literally have to hex edit in the weapons to an esm, then edit the esm through xedit, and half the stuff in xedit isnt even deciphered yet. Starfield isn't currently "super" moddable nor is it the same as past games at all, it's similar, but I've hit walls recently I haven't encountered in previous games. Not as easy or user friendly as it seems, especially adding new stuff or scripting.
  13. I am working on the same thing as a few other people, but my idea is a little different. I know there was a way to do it in fallout 4, I did it, as a personal mod. I can't seem to remember exactly what it was that I did since its been... 4? 5? years since I did it (I hate fallout 4's story, not replayable for me) and so Im hoping to find someone else on here that has done the same thing I did, or similar enough to work. I know I can't be the only one who did it. What it involved is attaching a keyword, a single new keyword that I made, and attaching it to a default object, might have been... another keyword? the player perk? something.. I can't remember exactly, but what I did is used it to attach the new keyword to existing weapons, and it worked without modifying existing or new weapons, maybe it was the Receiver keyword? Just can't remember. I tried making an attachpoint to legendary T1 slot which introduced 10 keyword slots as upgrade slots on the core (the omod name) but it didn't work ingame and Im so close to doing it, Im just a little off. Either way... in layman's terms - I made a new keyword. I attached the new keyword to existing weapons using like a perk or existing omod, and it was an attachment point, which let me make universal weapon mods (increase dmg, etc). Trying to remember exactly how I did it, hoping to find someone else who did something similar. I will credit you of course in the mod for helping me, I just need to remember how and I will do all the work in xedit.
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