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CuteUnit

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  1. http://img163.imageshack.us/img163/4302/screenshot205n.pnghttp://img834.imageshack.us/img834/2065/screenshot198e.pnghttp://img838.imageshack.us/img838/1421/screenshot201s.pnghttp://img266.imageshack.us/img266/1185/screenshot204e.pnghttp://img694.imageshack.us/img694/4392/screenshot197d.png
  2. http://img594.imageshack.us/img594/5364/screenshot163a.png YOUR SWORD IS THE SWORD THAT WILL PIERCE THE HEAVENS! http://img12.imageshack.us/img12/791/screenshot165n.png ATTACK THE DARKNESS ! http://img703.imageshack.us/img703/6183/dragonkill4.jpg LET THE LIGHT OF CERTITUDE GUIDE YOUR EFFORTS http://img16.imageshack.us/img16/3185/dragonkill2.jpg DRAGONSLAYING WITH A HOLY LIGHTSABER IS FANTASTIC http://img51.imageshack.us/img51/5990/dragonkill3.jpg LIGHT TRAILS THROUGH THE AIR WHEN MOVING - NO OTHER WEAPON DOES THIS So yeah, I think the weapon is done. Just going to make some suitable hanger/scabbard for the back and i'll pack up the files for publishing on the Nexus. I'm a little heartbroken that there hasn't been more interest in including this into a mod in progress...
  3. I'll put it up on nexus so anyone can grab it. Think I've just finished it. Would like the ability to shut off the BURNING LIGHT OF HOLY AWESOMENESS when the sword is put away, but not sure that's possible. A sad downside. Maybe a scabbard...
  4. I made some progress on the sword, got some animated effects working and finally got the sword trail effect to a place where I like it. The rest is just to stick the landing. I updated the first post with some screenshots. Let it be said that I really wish I understood better how to animate skinned meshes. A lot of special effects I want to do that I cannot do in the way I wish. Does anyone want the files? I leave for Denmark on Monday, I'd like to have this be el finito by then. It's really cool, don't you think?
  5. my testbed looks kind of nice with billowing flames coming off f the trailing edge 24/7 though http://img51.imageshack.us/img51/6309/screenshot151.png
  6. The atronach fire trail was, actually. The draugr eye trail is an interesting idea though hmmmmmm. I do have an idea of how to fake gravity on the skulls so I might reintroduce them. I go between periods of relentless enthusiasm and complete frustration. IT's why my release track record is bad even though I've posted many cool work in progresses in the past... I actually can get it animating now, but since Skyrim uses these controller manager things instead of flipcontrollers and stuff that doesn't turn something simple into hell I'm having trouble achieving the effect I want. Trying to build nicontrollermanager sequences by hand in nifskope seems to be mostly causing me a lot of crash to desktop. (seriously, this is like doing trigonometry on your groceries.. WHYYYYYYYY? )
  7. I'll look into it. Thanks for noticing my thread, I thought nobody saw it. The trail is a dragbone mesh. I'm trying to get it to animate and to properly hide inside the blade... I don't know if I can, without making it a regular metal blade instead of a light ray. Maybe I'll do that... The dangly skulls the same way. Dragbones. I deleted them actually. They don't obey gravity, just the local 3d space of the sword... so when you block they stick horizontally anyways. Defeats the effect.
  8. http://img507.imageshack.us/img507/7233/screenshot154x.pngHello. Anyone remember me? I'm not dead. I've just kind of turned into more of a player, than modder. I never finished an implementation of this highly ostentatious fantasy light saber / holy sword Unlike other projects of mine that I never saw to completion I still have all the source files on this. I'd like to see the model get a good home. It has a flaming weapon trail in the air when the sword moves akin to the trail fire atronachs leave ( I can't get it to animate like theirs does... anyone know how? and dangly, animation boned skulls on chains, and about a million animated parts. I'd like to get it to cast light as a torch does... anyone know how? When I put this together, SKSE didn't even exist. It's been a while. So if anyone wants to build something with me that takes advantage of the Holy Flaming Cuteblade of GPU Crushing please let me know in this thread. http://img267.imageshack.us/img267/733/screenshot155h.png
  9. Things probably not correctable: Summons have bad ai, tending to prefer ranged combat they are weak at to melee combat where they are strong ( and more useful) Summons have collision, constantly blocking tunnel passageways and preventing the player from passing. Things that should be correctable: Summoned atronachs have static level and gain no power from conjuration skill or any items. Level 8 forever flame atronach, for example. Risen undead don't live long enough to justify their long ressurect animation. The fight's already over by the time they get up, and they ash before the next fight. 50% strength bonus to atronachs perk actually just replaces atronachs with "Potent Atronachs" who are a few levels higher. Level 10 flame atronach, whoopdee doo. Useless. Conjure Dremora Lord a hundred times stronger than all the Atronachs combined, and does not benefit from any perk in the tree at all. Really no reason to use any other spells, or even play the game yourself for that matter, once you have Conjure Dremora Lord. If you have twin souls for two Dremora your biggest challenge will be to get around them in corridors, the rest of the time you'll watch them beat the game for you. Oh, and they're level 42 whatever level YOU summon them at. Master conjuration spells useless, they're just permanent versions of the lower level spells, which is meaningless since you just spent a ton of perk points and level up getting to 100 conjuration for trivial mana costs to summon your pets. You cannot heal your pets in any way making resummoning them the way to go, which you will. You'll resummon them just to get them to stop blocking the damn tunnel. It takes only 3 seconds to summon one no matter what. Perma pets are useless. Master conjuration spells should be something else. Bound weapons don't scale. They start off being like Steel then they're about like Orcish if you spend feats on them. What's the point here? Skyforged Steel, blacksmith sharpened, from whiterun is better, and that's available at level one. Bound weapons don't last very long and have to be re-conjured every time you swap to cast any other spell, unlike an actual weapon. So, how would you guys fix this? I'm not sure what mouth breathers at Bethesda designed the magic system in Skyrim but I've never scratched my head in befuddlement over outright bad design as Skyrim has done to me so far.
  10. dont surpose the fights you find easy.. you go and disable the mod and try it without and see how easy it is?

    Mods health levels up with the player even dragons do to an extent.

    Magic was already to powerful early on.. I may need to tweak that.. im wondering if its my mod for low level power of magic.

  11. Hey guys. Thank you for coming to check my request. Would it be possible to clone the mesh of the power fist so that it can be seen on both right and left hands? Kind of like the Spiked Knuckles and such are now. I've been trying to find a way to do it in geck but no go..
  12. I see you have returned, good to see you again.

    Buddah

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