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evermore

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  1. I have seen some mention of an issue with the official HD texture pack causing issues with some mods because of the way things are loaded from it. Is this something that has since been fixed?
  2. Thanks guys, I'll be sure to check those out. I actually have used GIMP to create images for textures for a friend who was modding. I just made the images and sent to him though. If I remember correctly I had some trouble with the plugin. I am very good at image editing actually, so the textures will likely be the easy part for me. Will start with the simple stuff for sure. I am quite aware that (as with all things in life) it will take experience to do awesome stuff.
  3. Does anyone recommend and programs, guides, or w/e to get started on 3D modeling? Specifically I was interested in doing armor mods for Skyrim. Assume i am a complete neanderthal when it comes to 3D modeling and Skyrim modding! I am good at reading though, thanks for any recommendations yall!
  4. One of my characters can no longer jump. I have tried loading other saves on that computer, they work. I have tried loading that save on other computers, doesn't work. Something on the save file itself is such that it is not allowing any sort of jumping. I am utterly bamboozled as to what could cause this sort of issue. How the hell is there something on a save file that is causing this? It can't be a ini issue since the problem is with the save itself.
  5. One of my characters can no longer jump. I have tried loading other saves on that computer, they work. I have tried loading that save on other computers, doesn't work. Something on the save file itself is such that it is not allowing any sort of jumping. I am utterly bamboozled as to what could cause this sort of issue. How the hell is there something on a save file that is causing this? It can't be a ini issue since the problem is with the save itself.
  6. I would like to play a character that has a somewhat gimpy leg who staggers around a bit. I'm assuming this will require the CK and other tools to come out. But given those how difficult would it be to do, and how much interest would there be in it?
  7. Just think, once the Creation Kit is out: People we don't know will slave away for countless hours to provide high quality content to us for free, and in return we can badmouth them for supposive issues that arose with the mod when we improperly installed them because we were too lazy to read the instructions properly. not sure if not serious...
  8. This is helpful if you want more mannequins and don't mind using the console to add them in. http://www.thenexusforums.com/index.php?/topic/482475-tutorial-spawn-a-mannequin-base-id-89a85/
  9. Because I prefer the look of a redheaded female? Is that not enough?
  10. You have to play rather carefully on master before you get 100 enchanting/smithing, then you can start playing offensively again. Granted, you can certainly still get your ass kicked, should avoid the really nasty stuff. I recommend playing without using potions/scrolls, it is a fun challenge (assuming you don't mind dying and restarting =P) It also eliminates the alchemy/enchanting exploit. Even un-potion buffed enchanting is still damned strong tho, and the game certainly does get easier later on with master difficulty. The real challenge is getting to this point, I am starting off with a dual-wielding orc warrior with the no potions/master difficulty rule, and I have to be very careful, and very tricky about how I approach fights.
  11. I have been discussing Skyrim speed-runs with some friends for awhile, and we came out with a idea that will make things a bit more interesting. The idea is to have people attempt speed-runs of Skyrim with the following limitations: -Difficulty on master -Cannot use any food, potions, or scrolls The idea is to make the run more difficult, so that faster times will be more about strategy and less about precise execution. Right now I can't think of any exploits that would diminish the quality of the contest significantly, but if you know of some that might feel free to let me know. A big potential problem is that due to the length of the runs, it will be rather difficult to determine which runs are legit, especially due to the additional limitations. Thoughts/Suggestions/Concerns much appreciated. P.S. My memory fails me on this, what moment precisely defines the end of the main campaign? Is it the killing blow on the last boss? -Suggestions so far :Use in game date/time as opposed to real time
  12. After playing with a 2-handed hammer I have come to realize that they use the same sounds for some weapons that really should sound different. For example the standing power attack (when you go to the kill cutscene) it has a slicy sound that you would get from running someone through with a sword, not a hammer sound (Thump) This actually really bothers me, was wondering if anyone was working on a mod to add-in more differentiated weapon sounds. (Might be something we don't need the CK for?) On a completely unrelated note you shouldn't be decapitating people with a hammer, more like turning their heads into play-dough than a neat removal.
  13. It would, change it back when you switch characters. its kinda annoying, but having left click for left hand, and right click for right hand is super.
  14. This may just be my personal preference, but I think it is a good rule to follow in general as well. It is better to make a focused effort to make something of manageable scale with a high polish than something that is extremely huge. You can also add-on stuff later, if you try to do something big from the get-go initial quality will be lower and people with lose interest. Specifically to this project I think there should be an initial goal of doing 1 very specific area. Like just Winterfell. Having a really nice-looking winterfell, with NPCs with voice-acting and a quest or 2, would be more effective at drawing in additional people to the project than vast tracts of unfinished land, clumsy models of the cities and empty cities with silent NPCs. Someone who designed a really nice landmass for Westoros (or part of it) could probably attract a lot of people to start working on content for it. My point is looking at all the things that need to be done to create a full world as a monolithic effort will never get anywhere. Even just this landmass or a single city, or even the landmass for a single city is a huge amount of work (if it is to be done well). TL;DR: Quality is more impressive than Scale
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