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banjo2E

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  1. I have become Thane of Whiterun and have 5000 gold, and when I tell Proventus Avenicci this he says "Wonderful! Here's the key to your new home"...except no key is given to me, no gold is deducted from my wallet, and his conversation option for house buying remains available and acts as though I said I wanted to wait instead of purchase. Presumably this is mod-related, since it never happened in any previous playthrough...except I tried disabling every single mod short of the core game/DLC and the racial skill / perk tree altering mods that I wouldn't be able to disable without breaking things and it still kept happening. At this point I thought maybe it was because I'd cleaned my DLC masters with TES5Edit and that had broken things somehow, so I swapped those out for the original masters...and I still can't buy my house. I'm at my wits' end trying to figure this out. Any help at all would be appreciated. My load order is below. Active Mod Files:
  2. If you're using the Safety Load SKSE plugin, you'll want to open SafetyLoad.ini (in Data/SKSE/Plugins). There should be a line labeled EnableOnlyLoading = falseReplace that with: EnableOnlyLoading = trueThat stops Safety Load from causing menu crashes.
  3. Well, first off, the bashed patch should be below everything except the plugins specifically designated to come after it. You should move your unrecognized plugins to just above it, if nothing else. The orange checkboxes mean that the files the plugin depends on aren't in the order the plugin expects them. You'd have to either re-sort their parent plugins to match or use the "Sort Masters" function of TES5Edit to fix that. Beyond that, I don't know much about the mods you're using and can't say what could be causing your CTDs, other than the obvious "updating or removing plugins mid-game can mess up your saves" and "using too many plugins causes instability".
  4. Bumping for visibility, not that it'll do any good.
  5. ...that is a lot of mods. Okay, you're using SkyRe, so your game's already more difficult than vanilla... I hate to be that guy, but what's your difficulty set to? If it's Adept or lower, try setting it to something higher. It may also help if you go somewhere other than the introductory dungeon.
  6. I'm experiencing an issue where frequently when I turn around while someone's talking they will be muted for a brief moment, usually long enough for me to miss one or two words of what they're saying. This doesn't happen all the time; sometimes I can spin around like an idiot and still hear everything, other times I turn around 180 degrees to walk away from whoever I just talked to and miss half of their closing dialogue. Some searching revealed that Realtek HD integrated sound (which I use) is known to cause problems with Skyrim. However, the issue everyone else seems to have is a permanent inability to hear voices at all in specific directions, and the fix is to switch to 5.1 sound and disable everything except the front speakers. My problem is an occasional inability to hear voices from any direction when I perform a specific action (turning my head/the camera), and using 5.1 sound with everything except front speakers disabled just mutes everything behind me and makes everything in front of me way too loud. I updated Realtek's drivers, and while the stuttering seems to be less frequent it's still present. Has this happened to anyone else here, and if so can it be fixed?
  7. I've been having problems with the game's difficulty. Specifically, I keep running into things that I couldn't possibly be expected to fight at my level. This would normally lead me to believe something's messed with my leveled lists, but none of my mods should be doing enemy rebalancing for me. My suspicions started when I had to fight a snow troll and, later on, three large frostbite spiders...at single digit levels. Later on, I had to fight a Pyromancer (level 40 enemy that shouldn't spawn until level 46) at level 26 in a dungeon used for a level 14 daedric quest. Now, it's possible that randomly encountering occasional enemies vastly above your power level is normal in the vanilla game. But this just seems excessive, and my most recent experience has cemented my belief that something's seriously wrong. My game's become unplayable as a result of my most recent save file. I'd just gotten back from scrounging up a daedra heart and some troll fat for Malacath's quest, and given them to the shaman, when I was suddenly instantly killed from behind. I reloaded my save file, and it turns out three Dawnguard were standing behind me. The orcs didn't do anything to help me because they're the coward orcs from the Malacath quest. Okay, so I have to fight them on my own. Except that doesn't work. Nothing I do kills them, or even does decent damage; at most I take off 10% of a single enemy's life bar before I die. If I fight the guy with the hammer, he hits me twice and kills me. If I Ice Form him and fight the archers, they shoot me twice and kill me. If I summon Durnehviir, they kill him before he finishes giving me the next word in his shout. Durnehviir isn't even a vampire, so this isn't happening just because the Dawnguard get a free damage bonus against vampires like my character. I can't even run away, because the one time I tried (and I tried incredibly hard) I got surprise-mauled by two cave bears which were somehow just as powerful and just as damage-resistant as the Dawnguard despite not having a bonus against vampires and despite my having killed them with impunity many, many times in the past. Getting killed in two hits by an enemy on the overworld is not fun. Being unable to do more than 1% of his health in damage is not fun. Facing all of this on ADEPT difficulty? No. Just no. If I don't get some kind of help with this, I'm probably just going to stop playing entirely. If this is the normal difficulty in this game, and every single difficulty-adjusting mod I've been able to find exists to make things even harder, there's no way I can possibly have fun playing this. Active Mod Files:
  8. Whilst doing the final portion of Sanguine's quest I happened across an enemy called a Pyromancer, which decided it didn't want to play by the rules and proceeded to quickly kill me and both of my companions over and over. The one time I managed to get its health down to about 33% it proceeded to instantly heal to full health. After some testing, I discovered that a successful sneak attack from behind with Mehrunes' Razor barely took off 1/3 of his health, and he doesn't have any potions in his inventory so whatever he's using to heal himself isn't something I can possibly counter. I felt this was a bit unfair, so I checked UESP.net for the enemy's name and discovered that neither its normal nor its boss variant are supposed to spawn for quite some time. The boss isn't supposed to show up for another 20 levels, and the regular variant can't show up for at least another 10. I can't possibly be below the minimum level for this dungeon, as it's part of Sanguine's Daedric quest and that has a minimum level of 14, more than ten levels below my current level. This leads me to believe something has modified my spawn tables to ignore level-based encounter restrictions and throw things at me before I should be facing them. I suspected something like this back when I had to fight a snow troll on the path to High Hrothgar at single-digit levels and three giant frostbite spiders outside the Tower of Dawn at around the same time, but being faced with an enemy 10-20 levels above me confirms it. The problem is, nothing in my load order should be modifying my encounter tables in this way, so I have no idea why I'm having to fight these things. Active Mod Files:
  9. One of the things I tried when attempting to fix this was to set my fame to 100 and use a chapel altar. Anyway, like I said earlier, it was the goblin assassins that were causing this. I think it might have been their "critical hits" that I saw notifications about, but since the mod's readme said absolutely nothing about critical hits, or indeed about goblin assassins at all other than that they existed, and was unfairly difficult to begin with, I saw no reason to keep it. I haven't had the problem recur since I uninstalled it.
  10. An update: I've done some testing, and it seems as though this is a side effect of some MMM enemies. The Goblin Assassin at the very least reliably causes this. Apparently I'm using an old version of the mod (3.0) and I don't know if newer versions would fix this or not. However, I think I'm just going to uninstall it, since the enemies, etc. that it's been adding have just been a total pain to deal with overall. Having to fight of 5+ bandits singlehandedly every time I step outside the city gates just isn't my thing.
  11. I don't even know how to begin diagnosing this, but my max health in my character panel and UI is allegedly 135, but the most I can heal to through any method (sleeping, restoration spells, etc) is 122. This started happening sometime while I was traveling south from Cheydinhal to do the quest Affairs of a Wizard. This persists if I remove all my equipment, and I have no active magic effects outside my equipment that could possibly alter my health. (I don't think my equipment has any effects that could do this, either.) It also persists if I close the game and reload my save. Has this happened to anyone before? If so, how can I fix it? I've got plenty of older saves I can go back to if necessary, but can this be fixed without resorting to that? Here's my load order:
  12. That was actually helpful. I'd almost feel grateful, were it not for the fact that you've been a massive prick for this entire thread. Incidentally, the irony was that you, who claimed I could not read, were yourself unable to read (since I'd stated earlier that I'd already read the documentation, and couldn't find the function you wanted me to use). Also, since I had to explain this to you, you don't really get what irony even is, which just compounds the irony, really. I'd be amused, if you weren't so pathetic. I'm done talking to you. Move your ass, boot.
  13. Two things - first, I've already solved the problem, and edited my post to reflect this. Second, I don't know how to generate text load orders from Bash - I couldn't find anything on the subject in the context menus or documentation. If you'd bothered to glance at the screenshot, you'd have known this. Jesus christ, you guys, both of the tech support topics I made in the past few days got the most useless and hostile replies I've ever seen. I could've sworn this place had a decent community a few years ago, what happened to that?
  14. Okay, I have a new request. I once had a mod that allowed you to cancel firing a bow after drawing it (as in, if you're holding down the left mouse button, and you press a certain key, the bow stowing animation plays briefly and you're not about to fire anymore). I don't know what else it did, and searching descriptions for things like "bow cancel" isn't helping. Anyone know of any mods that contain this function?
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