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Hello, I am currently working on a mod which required me to change the landscape around the imperial city, its great when im in the city district all shows up perfectly but its when i go out of the imperial city the landscape is like I have changed it to be when in the district. Is there a way to make it change when in the district but stay the same as vanilla when outside the city?
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no, I haven't installed any clothes / armour mods. In that picture it was the king of miscarcand. But it does happen on other pepole alot too.
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On oblivion i keep getting these weird lines leading away from people. (check the image below) How can i fix this problem?
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Oblivion Unique Landscape Issue
Jorror1 replied to Jorror1's topic in Oblivion's Mod troubleshooting
Here Is My Load Order: Oblivion.esmCobl Main.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmCyrodiilUpgradeResourcePack.esmBetter Cities Resources.esmCURP_Controller.esmCM Partners.esmHorseCombatMaster.esmKnights - Revelation.esmOscuro's_Oblivion_Overhaul.esmBetter Cities .espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espUpdate My Statue.espWayshrineMapMarkers.espDLCHorseArmor.espDLCOrrery.espDLCMehrunesRazor.espDLCSpellTomes.espCapesandCloaks.espORM -Travelers' Cloaks.espThieves Arsenal.espHRMHorseArmor.espkuerteeHorseCommands.espCallMount.espMD_Saddlebag_Accessories.espMD_FasterHorseTurning.espDLCThievesDen.espCobl Glue.espCobl Si.espCobl Tweaks.espOOO 1.32-Cobl.espMart's Monster Mod for OOO.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - City Defences.espMMM-Cobl.espKnightlyArmory.espBetter Dark Brotherhood Sanctuary.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espICEXPAND.esp300_White Stallion 4.espKvatch Rebuilt.espLegion Faction Mod.espbladesfactionmod.espOldCrowInn.espmrSiikas_TheEmperorsTomb.espScribe Supplies.espTheReturnOfTheDarkBrotherhood.espTheElderCouncil.espVaultsofCyrodiil.espVaultsofCyrodiilBC.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espKnights - Revelation.espRTT.espImpeREAL Empire - Unique Forts.espImpeREAL Empire Unique Cities - Sutch.espSalmo the Baker, Cobl.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCFrostcrag.espKyoma's Journal Mod.espmoremerchantmoneyv1.1.espAlternative Start by Robert Evrae.espAlternative Start for Better Cities Fix.espRealSleepExtended.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_OOO.espSM_EnchantStaff.espSM_VanillaSpells.espSM_Scrolls.espSM_SigilStone.espRenGuardOverhaul.espEnhanced Grabbing.espDeadly Reflex - Timed Block + Higher Damage.espDeadly Reflex - Timed Block no other changes.espDeadlyReflex - Timed Block + Very High Damage.espMounted_Spellcasting Deadly Reflex Compatible.espCM Partners.esp1em_Vilja.espBlademan's New Birthsigns - Part A.espBlademan's New Birthsigns - Part B.espBlademan's New Birthsigns - Part C.espBlademan's New Birthsigns - Part D.espBlademan's New Birthsigns - Part E.espBlademan's New Birthsigns - Addition 1.espBlademan's New Birthsigns - Addition 2.espBlademan's New Birthsigns - Addition 3.espDeadlyReflex - Combat Moves.espCobl Silent Equip Misc.espThe Dark Brotherhood Contracts.espdevsmods darkbrotherhoodarmorreplacer.espJCapes_DV.espOffhand Weapons.espStat Overhaul.espFasterHorses.espSpeedyHorses.espJoin Marauder Faction.espMorshu_special_clothes.espDLCShiveringIsles.espOrigin of the Mages Guild.espOscuro's_Oblivion_Overhaul.espOblivion_Character_Overhaul.espBashed Patch, 0.espxulAncientRedwoods.espxulAncientYews.espxulArriusCreek.espxulAspenWood.espxulBlackwoodForest.espxulBravilBarrowfields.espxulBrenaRiverRavine.espxulCheydinhalFalls.espxulChorrolHinterland.espxulCloudtopMountains.espxulColovianHighlands_EV.espxuldarkforest.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulBeachesOfCyrodiilLostCoast.espxulLushWoodlands.espxulPantherRiver.espxulRiverEthe.espxulSkingradOutskirts.espxulSnowdale.espxulStendarrValley.espxulTheHeath.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espxulJerallGlacier.espxulTheEasternPeaks.espxulRollingHills_EV_withoutWheat.espxulPatch_AY_AC.espBetter Cities Full.espBetter Cities - Open Better Cities.espBetter Cities IC Waterfront.espBetter Cities IC Temple.espBetter Cities IC Talos Plaza.espBetter Cities IC Prison.espBetter Cities IC Market.espBetter Cities IC Green Emperor Way.espBetter Cities IC Elven Gardens.espBetter Cities IC Arena.espBetter Cities IC Arboretum.espBetter Cities - COBL.espBetter Cities - Knights of the Nine.espBetter Cities - Knightly Armory.esp- 3 replies
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- oblivion unique landscape
- issue
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On oblivion i have just installed Unique Landscapes but when i go out in the wild i have problems like this How can i fix this?
- 3 replies
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- oblivion unique landscape
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This page is for if any of you want to give me some ideas for my mod The Vaults Of Skyrim witch can be found here: http://www.nexusmods.com/skyrim/mods/53977/?
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This page is for if any of you want to give me some ideas for my mod The Vaults Of Skyrim witch can be found here: http://www.nexusmods.com/skyrim/mods/53977/?
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if you were to make it all one cell there will be so much lag because if your in riften it still has to load all the items in solitude for an example (meaning all the house items,pepole etc)
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this helped me thanks
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Opening books crashes Oblivion
Jorror1 replied to redrummurder62's topic in Oblivion's Mod troubleshooting
how did you fix this ? how did you fix this? -
Opening books crashes Oblivion
Jorror1 replied to redrummurder62's topic in Oblivion's Mod troubleshooting
i have this problem -
hello,i have been playing oblivion and when i get hit my max health will still be the same but when i try to heal it will only heal upto something like 65 out of 75 i have Marts monster mod but i also have a patch fix for the goblin assassins but taht fixes it only entil i get hit again. what could be causing this? I Have Uploaded A Video Of My Problem To Youtube Here :
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- health bug
- bug
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