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aquilegia

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  1. Dir will give you a list of mods. However, this list includes disabled mods. It should be possible to get vortex to give you its list of enabled mods in its current installation order (and this is not specific to skyrim, by the way...)
  2. I had a directory open (the game-grimrock bundledPlugin directory) when vortex upgraded. This resulted in a "stat" failure during the upgrade. Much to my dismay, this error was not truly ignored - instead, the entire directory is now missing. When I look at Vortex in Add or Remove Programs, there's no "repair" option. Is my only option here, to bring back that directory: uninstall vortex, download a fresh copy, and install that?
  3. I wound up just playing through into the vault where third person view unlocked and then used that save for testing my load order. I probably should have made careful note of that point for other people's benefit.
  4. IsPluginInstalled is not the only script function which requires the plugin name - GetFormFromFile also requires the name. (Though you always first check if it's installed before using GetFormFromFile - I think you get crashes otherwise, when it is not installed.) Personally, I would have to carefully inspect the scripts themselves before I could know whether it depended on other scripts. The FO4Edit team (Elminster, probably) used to provide another utility besides the edit one with a *Dump.exe name. That let you rather easily look for bits of text in a plugin's definition. Sadly, I do not think this has ever been available for fallout 4. (Where, personally, I would really like not only the dump mechanism but a way of turning the dump back into the plugin if sane edits had been made to the text.)
  5. Note also that there can be other causes of random crashing. For example, I get random crashing when I do not remember to turn my computer's fans to high - apparently so many people complained about being able to hear their fans that someone glitched something at the bios or driver level such that they stay on low speed when the thing is overheating.
  6. I am now encountering this, also. I am only 1 minute into the game with this character, and trying to debug my load order. With a lot of mods enabled, I can go into third person view, but my character has no hands. Without the mods, I cannot go into third person view. I do not remember if it was this way several years ago when I was playing this game. Possibly, I am not meant to be able to go into 3rd person until I equip a pipboy or something? But when I search for other people talking about this issue, all I can find is people making fun of other people for asking about something so simple. Then again, this discussion here suggests there might also be something intermittent about third person view?
  7. I am wondering if it might be possible for the SKSE team to coordinate with Bethesda? Basically, if we could define an interface between the engine and SKSE - entry points and data structures - then maybe this could make future releases quicker? Of course, the trick would be to find people who can talk with each other and can work through things despite all the potential frustrations, dead ends and attitude issues. But if this is to everyone's advantage, it seems like maybe this could be possible?
  8. It seems to me the right solution here is to integrate nexus with bethesda.net asap. In other words: make it easier to completely mirror mods from nexus to bethesda. And that means: keep the mod title intact. Keep the original author intact. Keep the copyright permissions intact. Make it easy to push description updates from nexus to bethesda. Ideally, include some kind of reference to the Nexus entry so that future NMM versions can recognize when a bethesda.net mod is a version of a nexus mod? If mods can be copied over with the touch of a button, that replaces the "need" for misattribution that is so objectionable here.
  9. I have not successfully modded anything, but http://rien-ici.com/iemod/asset_editor looks promising. (I would much prefer coherent file format specifications but I expect that that is not going to happen and that instead we need to rely on scavenging what we can from what people were willing to make available for their own purposes.)
  10. Personally, I think I would avoid saving in DDS directly from GIMP. I have read of bugs involving mis-handling of colors (and that is all too easy to do, with dxt compression and some dds formats, for example the distribution of colors in DXT [and 565] formats is slightly non-linear). Also, there is only one volume map in the game, and that should be detected when you load the image and not when you save it. Anyways, my guess would be that that message is protesting about mipmaps from the original image (or maybe it's confused about layers in your image, but if that was the issue, the message should not be claiming that they are different sizes). Some DDS image saving mechanisms include too many mip levels -- that ought to be harmless (we are typically talking about extra 1 pixel wide and/or 1 pixel high "copies" of the image that are scaled to show up so far away that no one should ever see them) but overly aggressive file format validation might get confused. Images that come with the game often have extra mip levels. But, if you save using TGA (or BMP) , then load your image in DXTBmp, you can save it to any of several DDS formats from there. The DXT compression techniques all handle colors the same way but the higher numbers give you smoother alpha handling. The 888 formats are uncompressed. Also, when dealing with your video card's memory threshold (when it starts acting up because you do not have enough video memory), pixel counts mostly do not matter -- only file size matters (DDS textures are loaded straight onto the video card... though how it gets dealt with there can vary, depending on the card). (But images saved by DXTBmp often have extra mip levels)
  11. I am not planning on doing anything that extreme, but I do plan on playing with my window open. I will be wearing a coat and probably fingerless gloves, and several layers of clothing. (I do this anyways, I like fresh air. and this also protects my laptop from overheating. I hope the snow in game does not make me feel too cold!)
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