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rtwogtwo

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  1. My iPhone likes to change "bard" to "hard" lol
  2. Hey guys! Been working on a new mod and I'm about 90% done. It adds a new bard (a whole band actually) to the game with all original skyrim inspired tunes. I have accomplished this mainly by copying and modifying current hard quests and scripts, and it almost works perfect except that after you walk into the tavern, they play 1 song and then stop. The only way to get them to play another song is to re renter or request a song. I'm still searching for the relationship between the bardsong quest, bardsongstarter quest and the bardsongsscript that relates to gettin the hard to continue playing songs. I was wondering if anyone would be willin to take a look at the scripts and fragments and help me see what I'm missing?? Hopefully once I fix this issue the mod will be ready for release! Thanks a bunch mates R2
  3. Hey guys! I need help with 2 simple scripts. 1 to mute the default tavern music when entering a specific building (drunken huntsman) or possibly just muting it at start of scene. Nothing I try seems to work. The other is with playing an idle animation at the start of a scene or dying dialogue. These 2 issues are giving me lots of trouble. Any help would be awesome! Mucho luc R2
  4. Hey guys. I'm new to modding. I'm working on something I think will be really cool but I'm having a hard time figuring out even simple scripting. could anyone help me? I'm sure it's probably very simple... I need to stop or mute background music upon entering a specific cell (the drunken huntsman) and then re enable the music upon leaving the cell. (this could possibly work on screen activation as well. Also, is there a way to Script a specific idle animation to occur while the npc says certain lines of dialogue. Like of I wanted him to start banging on a drum while speaking dialogue. I've tried several options in game and can simulate the result but it's not perfect. Any help would be amazing! Thanks R2G2
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