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Mmmmmmm

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  1. So it's been a looooong time since I've been here. Firstly, congrats on the new design, it's fantastic! And secondly, congrats on this new system. I haven't read the whole thread here, and I have no doubt there will be teething problems, but I salute you for doing this Dark0ne. Back when I was modding Oblivion and Fallout 3, I did it for the passion but many a time I also wished it could help pay the bills, if only a little for when times were tough. My mods represent close to 3 years of work, almost every evening and weekends, and while it's never been about fiscal reward, a method by which people could optionally show their appreciation can only be a good thing. I don't have time to mod anymore, so the system won't apply to my mods, but if anyone reading appreciates my work from back in the day feel free to PM and I'll send you a bitcoin address to donate to :) Martigen
  2. Hey there! Love your mods! Was wondering if you'd help me with a project I'm working on. I've been trying and trying to put a Shark nif in a vanilla FNV moveable static mesh called lakemeadfish03.nif. Basically it would put some swimming sharks that could have an activating primitive around them that would effectually kill the player because there is no underwater combat in the game. Just something to "add" to the suspense. Well....here is what I've got s...
    1. tiger8u2

      tiger8u2

      Well....here is what I've got so far:

       

      http://niftools.sourceforge.net/forum/viewtopic.php?f=31&t=4563

       

      I've tried updating my Nifskope and exporting with blender and every thing I can think to do doesn't give me what I want.

       

      Do you have any time to try and make this happen or at least give me an idea of what steps I should take that will actually work?

       

      Any help would be greatly appreciated.

       

      I am way out of my depth with Bl...

  3. sry double post :(
  4. sry double post :(
  5. Dude! u need to come on over to skyrim! i miss u so bad!
  6. Dude! u need to come on over to skyrim! i miss u so bad!
  7. Hey, you commented on my mod about changing the ESP name. This happened because I had to actually change the formids of the weapons, which means there wouldn't be any conflict with having them both enabled, you would just find doubles. When you just use the beta, you will have to replace the weapons from the alpha as well. Console works for this.
  8. You gonna make it for New Vegas?
  9. Love your mod . But umm can u tell me how to change plugin files to master files?
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