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Ayhay123

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  1. A simple mod that places any item picked up into a "Loot" section. From there you can "keep" the loot or leave it in the loot section to easily sell it when you head back to town.
  2. Thanks a bunch kind sir, this helped me as well! :D
  3. Any mods/fix for the sheath anim while dual wielding? (Where the left hand weapon disappears)
  4. Perhaps somebody can take parts of this mod http://oblivion.nexusmods.com/mods/34905 and add it into skyrim...
  5. Does anyone know if its possible to just copy and rename (Or Port) OBGE shaders (such as Godrays, Ring SSAO, DoF, etc.) and place them in ENB or FXAA, so that they may work in Skyrim?
  6. Can somebody port Ren's Beauty Pack from Oblivion into Skyrim? (Including mystic elf race, hairs, masks, etc.) It would really AWeSOMe!
  7. If anybody knows the books :Eragon, Eldest, Brisngr, & Inheritance. It would be really cool to see the story and characters in game!
  8. I was thinking: is it possible to make hair "bounce" when you walk? (similar to BBB) Maybe bones can be added to the hair and it could be animated so that every time you walked, the hair would fly in the wind or something like that. :confused:
  9. It seems as though you are using both a shaderlist and the support plugin. You should not use both of them at the same time. If you are using the support plugin, then you should get an item called something like, "OBGE Support Plugin Config". Click that item and then, hold shift and click on the shaders to activate them and hold ctrl and click on the shaders to deactivate them. (The OBGE Readme explains everything) I hope that I helped you and that my assumptions are correct. If not, then let me know. :thumbsup:
  10. The reason why it takes long to load any container is because you have way too many things in your inventory. When you open a container, your inventory is opened too, which is the cause of the prolonged load.
  11. After going in the installers tab, right-click the header "Package". You should see one button reading "Enabled" or "Enable". Click it and then your mods should show up!
  12. You do not need to copy files from other mods for your mod to work. To make your mod work you need Wrye Bash. If you have it, you have to right-click the mod you want to take files from (i.e. Corean Mod) and you have to Esmify it. Then, you go into CS and choose your mod as active and you choose Corean Mod (which should look like a master/esm in the Data file list). Now, you can create your mod. When you are done your mod, you go back into Wrye Bash and you right-click Corean Mod and this time Espify it. You're mod should then work! Hope I helped. ;)
  13. That will very likely fix all your problems. If that is not the case, I'm here. :blush:
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