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DevilDuke

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  1. Nevermind, a skyproc patch was overwriting my MGEF.
  2. Delivery is self, script is attached to the magic effect. script is something like: event onEffectStart Debug.notification("ayy lmao") endEvent
  3. So I created this ability that has a constant effect MGEF in it. The MGEF is attached to a ActiveMagicEffect script. But the events inside the script never go off. If I take the same script and attach it to a fire and forget MGEF it works normally. Is this intended behaviour? How to work around it?
  4. Research results show that Snakey is really long because his master needs to overcompensate for something.
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