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Nexus Mods Profile

  1. I think about this comment all the time.
  2. Male cuirass complete. http://i.imgur.com/vKzjGlf.jpghttp://i.imgur.com/jqrsD74.jpghttp://i.imgur.com/522av36.jpg
  3. We've started working on different flavours of toon textures, the current one is called Basic, I am working on that one currently. Other flavours are being worked on by other team members and will be announced at a later date. Currently I am working on doing new textures for armor, weapons, and clothing in the basic style. I've wrapped up the female iron armor as well as the boots, gauntlets, shield, and helm. Here are some screenshots of the female set: http://i.imgur.com/FV8lk6M.jpghttp://i.imgur.com/ZMrXQkh.jpghttp://i.imgur.com/VUL4IES.jpghttp://i.imgur.com/iEeYgn2.jpg We are hoping to reduce the shine on items like the shield with some specific ENB settings. Once we have that taken care of we will release ENB presets to go with the different flavours.
  4. We are looking for anyone who knows how to do it properly for a mod we are working on. We are using the vanilla head meshes.
  5. Current issue: Character skin color changes based on angle of light. Easily seen during character creation when turning your head in different directions. I can fix this by replacing the msn normal maps with the ones from the vanilla game, however then I lose my minimalistic look I am going for. I'm gonna keep fiddling with it but any help in this area would be appreciated. EDIT: A new team member is working on fixing this issue with a combination of new character textures and models, and some specific ENB settings. For now I've uploaded the vanilla msn files as an option for those who don't like this issue.
  6. Development Thread This is where me and the Toon Skyrim Team will show off what we are currently working on, and what issues we are facing with development.
  7. I guess I could. I've never actually uploaded any of my own mods to the nexus and I have like ~10 or 12 of them. Lately I've reinstalled the game and been goofing off with my old mods so I'll take a look. I think if I upload anything to the nexus, I'll make a custom vendor for my spells, poisons, etc, so as to not have any conflicts with anyone else's work (since this version in the format used Farengar and Arcadia).That would be awesome. I would gladly check it out and endorse it if it works well for me.
  8. ^^ Is there aNY way to get you to upload that to Nexus? Is there a reason it's only available here?
  9. Oh yea that looks like the one. I was confused because none of the videos on RotE mentioned it doing that, but I just went and read it's mod page and it's definitely it :)
  10. I added 9 out of 10 of Brodual's top 10 Combat Mods (I left out the permanent injuries one) and now I am trying to figure out which one of them has altered my Nordic tomb enemies, standard draugr are skeletons now, and there are completely new draugr enemies, like a wizardly one who summons headless knights (who kick my ass, lol). I'm not complaining, I think the change is awesome, just trying to figure out where the change came from. Here is the link to Brodual's video: https://youtu.be/EnBvi4eLmbU
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