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HoratioCaius

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  1. It's good that we have companions with personalities. But they not being able to die is a shame. Yes, you can make them un-essential, but they are so heavily bound into the game, that loosing them is not always fuctional. Skyrim's followers wasn't perfect, but atleast they could get killed in combat. It would be nice to actually have simple recruitebal (and maybe even respawning) mercenaries/faction members that could die. It would make combat more dramatic aswell. Being the general of the Minutemen, going into Quincy with five soldiers, and see them perish in combat. It would add a layer of dark realism, and more tactical combat to the game. And personally I would love it.
  2. Could I use basic systems from Skyrim? And what is the easiest way to place custom animations in the CK?
  3. I was thinking mainly script from their mount system. But yes.. animation, and modells would absolutely be made from scratch. And if so, atleast use their scripts as a base for Fallout 4. It would have to be upgraded at any case.
  4. Like Perma, Ordinator, SkyRe from Skyrim.. or hey.. "More perks" from Fallout New Vegas.
  5. As a heavy Minuntemen player, I kinda figured out that my PC would look awesome riding radstags. Specially when you can actually capture them in your settlements from before. Makes sense that you could tame them. Could a transfear of the mount system from Skyrim, possible be ported to Fallout 4? Seems like it would be an extremely popular mod!
  6. I have noticed exit saves disable itself if you charachter has died at the moment you shut down the game. So a mod should be able to make that a way it behaves constant.
  7. It works great in survial difficulty. But for the rest, it is just an enoying prolonger of closing the game. Or a save we have to delete because we have our own way of setting our saves up. Or really enoying when you test mods, and goes out or in of the game alot, and it saves each time. A way of disabling it would have been fantastic.
  8. The rangers clothes shows up in your first person view if wielding a one handed firearm, while looking down. A fix for this would be great, as the ranger outfits is currently the most western theme clothing in the game.
  9. Thank you!!! :woot: I will credit you under "genius" in my description!
  10. Hey. Got a wonderful helmet shaped like the Imperial one in Oblivion for Skyrim. But when I decided that I wanted the helmet to reflect light from the enviorment. I figured that I needed to seperate the horsemane, with the helmet. But now I can't make it work in creation kit. It dissappears. And I know it is something I have overlooked in nifscope. Any help would be much appreciated. It is part of a reshape of Solitude, to a more Imperial looking "roman styled" city. If you solve this, I will give you full credit for it when I publish. Original: https://drive.google.com/file/d/0B4XaaVGznCHIdUZVZjJDZzVmNjA/view?usp=sharing Mine (seperated): https://drive.google.com/file/d/0B4XaaVGznCHIQjBqd0JRdnIyWGc/view?usp=sharing
  11. The essential NPC's is very enoying in my opinion. How they fall to the ground, and just comes up again fine. It is kind immersion breaking, because you kinda feels that these characthers is sorta better then the player. However.. Could it not be possible that the characthers became unconcious for an extented period of time? Like say two in-game months. Or that the player, or a healer (priest) could revive them. Perhaps we could create hospitals for them, or somewhere to move them when they falls over. As a unconsious man in the street, may look very silly when the attack is over. I realize ofcourse why they are essential to begin with. But it most be some other way to make them a bit more mortal. I hope to discuss this with you people, and hear a bit of brainstorming. I am sure there most be some great ideas out there. - HoratioCaius
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