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midgard9

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    DA, ME, TES, FO, Witcher

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  1. The beacon worked for 15 settlers and suddenly had no energy, the wire was still attached. Storing the generator in the workshop and re-placing it did the trick.
  2. That's the mod, thanks! Guess I've seen a polished review video or something like that, because the presentation looks totally different than I've imagined. Kudos to you!
  3. Hi there, I can't find a furniture mod again. It's focus was makeshift objects, like tables, beds and couches made of junk items (eg combined tires, concrete blocks and old wooden planks). All objects were exceptional high quality art, eg from a design student with harmonious enb pictures, on a similar level of Elianora's or fadingsignal's work - at least that's been my imagination at a nightly mod-browsing session. Maybe it's been an Sim Settlement addon/resources. Thanks in advance!
  4. player.recycleactor seems to be the better way than player.resurrect 1 I guess, because it leaves more active effects on the char. 130 active effects were lowered to 70, which removed some active effects from currently used script mods. Maybe comparing screenshots to see the deleted active effects and reinstalling all their script mods could be a workable solution.
  5. Thanks for the answer, already had the idea. Sadly the USKP Kynareth shrines will not remove old enchantments, but are useful for stuck visual active effects, such glowing or mist fx around the body.
  6. I'm noticing the same problem. First things first, seems like I've uninstalled enchanted items. mfgconsole is telling me that the spellID is 80000000 for every missing active effects. player.removespell 80000000 doesn't work. So I'd like to use player.resurrect 1 as well, but SkyRe, Dual Sheath Redux, Player Headtracking, Immersive NPC in the Dark, Apocalypse Spell Package, Footprints, XPMSE and even USKP are using hidden active effects which are all gone after using the resurrect command. Is there another way to solve that problem, like using the save game script cleaner?
  7. Hi ssdd, I've got the same problem with various chars for over a year now and didn't find a solution. I'm not sure if it's only a problem of Player Headtracking, because I've removed the active effects Headtracking-spell (player.removespell xx000d96) which mfg console gave me and the angry face came back after some time.
  8. I've given you a kudos for sharing the link, mellowtraumatic. Arcadiae, I guess you're already knowing Interesting NPCs? Here's a marriage list of the mod: http://3dnpc.com/wiki/interesting-npcs/marriage/
  9. Did you install another enb before? If so, make sure to delete the enbseries folder in your skyrim dir. And you've copied the content out of a preset folder into you skyrim folder, like you already did with the d3d9.dll? Normally you don't have to do anything ingame to get the presets work.
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