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olnorton

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About olnorton

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    Australia
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    Witcher 2
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    Dragon Age Origins

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  1. So I spent all day cleaning up this pic (BillboardsLrgNukaCola08.dds) Thinking it was the billboard at the Red Rocket settlement, but it's not. I put the .dds in Data/textures/SetDressing/Signage, but the billboard is still the old one. If I had looked a little closer before I began, I would have realized the one at Red Rocket is already cleaner than this one started out. So... Does anyone know the name of the .dds file for the Red Rocket Billboard? https://imgur.com/a/h2kM5vP Nevermind. The right one was one with BillboardsLrgNukaCola08 and 04 combined. So I was able to just copy and paste mine on the the top half of the other.
  2. That's what I did. I now have prewar grass on the End Road at Starlight Drive-In. Thanks for your Help. On the other side of the road you can see my earlier attempt at covering the end road with sunken scrubs and prewar grass.
  3. I just clicked on edit, and changed them in here. I thought that would be enough. I clearly have a lot of reading to do on the CK, but I'll get back to playing the game first. Thank-you for your effort though.
  4. Thanks DieFeM, but adding that to the ini didn't make the changes show. Thanks Zorkaz, I can disable the road end with the console. Thanks RoNin1971, Once I learn how to extract the loose files I'll try that, but I've been playing the game since Christmas and haven't made it to Diamond City yet. I need to stop getting sidetracked with mods and modding, and play the game. EDIT: I tried adding a new version of the road with player.placeatme 0008412c 1 , but it still had post war textures. I should have said, I have the GOG version of the game, and had to modify the CK to make it work with it. (perhaps it only "seems" to work?)
  5. So I finally got the creation kit working with the GOG version. I tried to make a very simple mod, to change the textures of the Sanctuary End Road to pre-war ones. (because neither of the road mods I use include the End Road.) I edited the nif to use the pre-war ones, and they show in the render. Saved it and loaded the esp, but the change didn't show up in the game. My current modded save or a new game with only this esp and fast start. It's many years since I modded Skyrim, and I'm sure it's something basic I've forgotten, but what?
  6. I use this one https://www.nexusmods.com/fallout4/mods/59555?tab=posts
  7. I found it! Structures/Metal/Pre-War Sanctuary/ Misc Obvious really. I don't know how I missed it.
  8. That's one of the mods I use, so it might be there. It's annoying because I already used it the other day, and now I've been searching for more than an hour. I've still got to get to Concord and find my son!
  9. One of the mods I use (or perhaps it is base game content) gives you the girder that holds up the carport in the player's Sanctuary home. I've used it before, but now I can't find what category it is under. Even that white pole in the middle would do.
  10. Did you ever figure this out? I always get 0 results
  11. It's been a long time since I modded Skyrim, but you need to look at texture sets. In the Creation Kit, in the Object window, go to Miscellaneous and TextureSet, right click in the window and choose New Add your texture files. Then assign the new set ID to the Blue Palace.
  12. Are you actually writing admin? If you go to C:\users\admin\AppData\Local\Skyrim Special Edition GOG is the plugins.txt there?
  13. I answered your other post about the command line switches, but there is a WIP version 311 of Wrye Bash that works with GOG you can get from their discord. https://discord.gg/eBryTXG https://www.dropbox.com/sh/gfz6ga6ctuduj6j/AACmPrgl_JPI63z8RZ6esfW0a?dl=0 I didn't make a bash patch because I don't use enough mods to need one.
  14. Don't delete SSEEdit.exe, the game doesn't use the shortcut, you do. From the beginning: Go to where ever you put SSEEdit.exe and right click on it > Send To > Desktop (create shortcut) Right click on the new shortcut > Properties and the target line will end in SSEEdit.exe" Now copy this -D:"E:\Games\Skyrim Anniversary Edition\Data" -I:"C:\Users\John\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\John\AppData\Local\Skyrim Special Edition GOG\plugins.txt" Then in the target field, put your cursor after the " add a space, and then paste. Going back to the SSEEdit.exe" should now look like this: Now you just replace John with your username, and replace E:\Games with the drive letter and folder you installed the game in. Once you have a working shortcut, cut and paste the same command line switches to the SSEEditQuickAutoClean.exe shortcut.
  15. Thanks 7531Leonidas, but that's not an option if you have the GOG version. And it wouldn't solve my problem, as I don't want the CC mods that the latest USSEP version makes masters. So I had intended to do what HedgehogMods31 had done, but if it's going to cause issues I'll give it a miss. You might be able to remove them with SSEEdit, but it's probably more trouble than the mod is worth.
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