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severian1981

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  1. In the very beginning there is a horse and cart, and you're a passenger on it. You could probably work with that :)
  2. I've always found the villains whom were to all appearances perfectly normal people... until you discover they have unfathomable beliefs. For example... something like: A friendly NPC whom travels the world giving gifts of food to poorer folk, gathers children around him when in towns and tells storys... and then you discover that he has been plotting to rid Skyrim of the poor as they a cancer on 'civilised society'...quite often the food is poisoned. He doesnt kill children though, as there is 'still hope' for them, as long as he can rid them of their poor parents. That is kinda creepy. Throw in the odd bit of cannibalism as well :P
  3. HAHAHAHAHAHAHAHAAHAHAHAAAAAAA!!!!!!!!! Hey, I picked it up pretty quickly considering I hadnt touched it in 6 years. I wouldnt consider myself even close to an expert but after mucking around for a couple of days I've got it down now :P uwv unwrapping is what prevented me getting it done in a day. See below. I dont think thats too bad for the first mesh in 6 years :P
  4. Why don't you just do it yourself? get Blender, watch tutorials and play around with it until its how you like it? Its not that hard really.
  5. Thats also done in the construction set. Retexturing is fairly simple but can be fiddly to get textures to align properly. I've recently discovered a love for 3d modelling though, so I definitely suggest you give that a shot :D
  6. I was under the impression that Tachi's were longer than Katana's but it appears that I was mistaken, so yeah I'll be making Nodachi's as two-handers. As for Naginata's and Yari's, there are no spear animations in the game as far as I'm aware, so this may not be possible yet. If someone can make em, I can make the weapon :)
  7. I kind of agree we can argue that we should be able to make Katanas made of dwarven metal, same all other types of minerals (with a few exception), but "Elven" and "Daedric" sound kind of bad I couldnt care less, don't download it if you feel so strongly about it. Weapon damage scales are based upon the materials (sort-of) and so I'm sticking to that, plus from an aesthetics perspective, it will be better to match existing armor. Personally I find that the Elven sword in-game is way too chunky, so a more 'elegant' blade would be much more fitting.... as for Daedric, again, the previous games did have Daedric Katana's and the Daedric sword is also particularly chunky.
  8. A friend of mine (after seeing the above pics) said that I should try making a Hattori Hanzo sword (ala Brides sword in Kill Bill). This was a very very quick attempt (like half an hour)
  9. Here's another update, now that its properly mapped. Here's a quick render and a copy of the uvw map (with guidelines)
  10. We won't know until the construction kit comes out. Given that character names don't show unless you mouse over someone, it's unlikely.
  11. It depends on what the mod is. The modder does what he wants in the end, the person can choose to download it or not. Personally I will try to keep my mods in line with the theme... So my dwarven katana will "match" the other dwarven weapons etc etc
  12. True, the difference is that a broadsword is designed to basically smash through armor. A katana is not, or a least not heavy metal armor. They also take a lot less strength than a broadsword to swing around, however in the wrong hands they're easily broken. Ultimately its about aesthetics when it comes to a mod such as this. I've been watching a lot of tutorials on uvw mapping, and discovered that I was doing it very..very..wrong. I have continued playing with the model and re-mapping it a fair bit, heres another WIP of the basic mesh with a throw-away texture I through together. Note: The wrapping on a seperate uvw map than the 'same' underneath.
  13. oh yeah there's another couple of mods I'm planning on making... -Replacing the dark brotherhood armor (the thieves guild looks much better) + retexture -Adding the ability to smelt at all forges Just a couple of 'fixes' of annoyances I've had in the game :P
  14. Dragonbone katana would be kinda cool, I'll look into that. At the moment I'm trying to finish off a model that I'm happy with (I'm fussy :P), here's a WIP Note: The straight blade is intentional at the moment, the curvature will be the last thing I change. Mine is the top model, the bottom one is the Akaviri Katana thats already in the game.
  15. Nah I still couldnt get it to display the textures in Nifskope. However I've fired up 3ds max again and I got it working in there, so I'll be able to start making more progress soon
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