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OpenWorldAddict

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    http://www.youtube.com/user/brianiangoodman
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    Anything and Everything
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    Skyrim

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  1. I am looking for a mod that adds new sounds to the cities to enhance the atmosphere of a city under attack by either a dragon or vampires. I just got the Bells of Skyrim mod, and although it adds a nice ambiance and an air of tension, the scene still seems way to calm. I want to hear people screaming in panic or terror, children crying, guard captains calling out orders, dogs barking, horses neighing, etc. All that adds a sense of chaos to the scene and makes it feel like a city in a moment of crisis. I've tried both Sounds of Skyrim and Audio Overhaul 2, and neither of those does what i am looking for, and I've looked all over the place for a mod that does, but I could not find it. Does anybody know of a mod that does this?
  2. Congratulations on your Youtube anniversary. Three years is a good time. Your channel is one of the best out there for the Skyrim, Bethesda, and the roleplay community. Your top notch tutorials are very instructive and easy to follow; helpful to those just learning to mod and are an invaluable resource to those of us who just need a reminder of how to do things right. Your roleplays are immersive, entertaining, and engaging, and most important of all, because of their episodic tv show like quality, they are a huge inspiration to those of us who are youtube roleplayers as well, and they will continue to inspire us and drive us to excel with a similar quality while telling our own roleplay stories. Again this channel is one of the best and I hope that it will have many more wonderful years to come. :) -Brian
  3. There is a big problem with the NPC's in Skyrim, and I want to start a discussion about it here because i think it is a problem that can be solved by mods. The problem is that NPC's usually don't respect the privacy of player characters who either have a rented room in an Inn or a owned room in a purchased home. Many times you can find NPc's walking around, sitting and standing in player character rented rooms. No matter how many times you close the door to the room they just open it back up. This becomes very annoying and disrupting especially for players who like to deeply roleplay their characters. Watch any Youtube video roleplay where the player's character is staying the night at an inn and you'll see exactly what I am talking about. As I said, this is not just a problem in Inns, it is also a problem in Player Homes, specifically when it comes to Housecarls. Even if you close the door to your room, there is a high chance that they still will come in. Now I know the issue has to do with how the NPC ai packages work and how things are navmeshed, but there must be a solution that can be used to prevent this problem. One idea is giving the player the ability to lock the door from the inside; or preventing NPC's from using objects inside the rooms. Does anybody have any other ideas? If we can come to a solution and a mod maker can create a mod with that solution I think there will be many very happy roleplayers out there, because I am sure that this has been a nuisance to so many roleplayers.
  4. Blackreach is one of my favorite areas to explore in Skyrim\. I have always been fascinated with underground realms in fantasy worlds, and Blackreach is no exception. The problem is that you run out of content in Blackreach rather quickly, and there are only a handful of dungeons in Blackreach, and most of them are quite small. On top of that, there are only a few quests related to the area to begin with. There really isn't anywhere in Blackreach you can make a base of operations out of while you explore, except Sinderion's Field Laboratory, if the containers there are safe, which I don't know. So, yeah, I would really like to see more content in Blackreach, and I hoping mod authors can provide that content.
  5. This is something that I would like to see also, but not just on market stalls, in Stores as well.
  6. I don't think this is a formal mod request, I just need help finding a particular kind of mod. Does anyone know any player home mods that sits on the north side of the road outside of Whiterun between the Stables and where the Provincial Courier's home is supposed to be (across from the HonningBrew Meadery) along the creek that comes down from the city and empties into the whiter river near the crossroads? I am looking for a player home for my new character that i am created that is along that stretch of road. I also need to be able to move his spouse and adopted child in there as well, and I would prefer that my character purchases the house outright. I also want one that has no hearthfire build up or quest attached to it. The other thing is that I don't want it to be a huge manor because my character is not wealthy, but I also want it to be more than a shack. Just a plain old family two story home. (about the size of breezehome.) I hope something like this can be found. I have already searched alot of on the nexus, but haven't come up with any results myself. If it hasn't been made, then i hope someone can make it. Thank you for reading this. OpenWorldAddict
  7. Does anybody know if the Neverwinter Nights Platinum Edition being sold of Good Old Games comes with the Aurora Toolset. I tried to install my own copy of the game the other day from my cd and I discovered that I could not find my old manual that had all the cd keys on it, so I unfortunately have to find a way to re-acquire the game, and found out that it was being sold on GOG. I wanted to get back into modding with the Aurora Toolset, and was frustrated when I couldn't install the game because of me losing the keys. Any information you have about that version being sold on GOG would be greatly appreciated.
  8. sorry I missed scaled armor, but it still requires metal ingots to craft and it looks very metallic, so it wouldn't be for my character.
  9. I've been thinking of doing a short 10-20 hour run as a battle mage khajiit that has allergy to things made from metals. Specifically, any skin contact with metallic substances causes a terrible rash to form under his fur that is painful and itchy. As a youngster his fur took along time to grow, and his first rash appeared when he was asked to wear a suit of armor for ceremonial reasons. The rash was so bad that he cut a deep wound in his leg with short claws due to the severe itchiness of the rash, and it took him years to recover from that injury. The only problem I find is that there are 6 types of non-metallic light armor. Hide Armor Fur Armor Leather Armor Chittin Armor Dragonscale Armor Note: Glass armor is made out of malachite (a metal ore) and thus is not exactly purely glass The issue here is: 1. The first three, (leather, fur, and hide) are bottom tier amor sets, and hide armor does not even have a complete set. 2. The next types, Chittin armors introduced by Dragonborn dlc, and thus you can only craft those armors using ingredients found of Solstheim. 3. The final type of armor is Dragonscale, which is the highest tier light armor in the game, so you don't get it until late in the game. So there is nothing for my Khajjit to wear after getting Leather armor, and getting the ingredients from solstheim wearing leather armor can be quite tricky. So what I am asking for is a mod that does the following things: 1. completes the set of hide armor and making ti the easier to craft. 2. make fur and leather armor more challenging to craft respectively. 3. Provides alternate recipes for Chittin armor with ingredients that can be acquired on the mainland of skyrim. 4. Provide an alternate type of glass armor that is semi-transparent white, and doesn't use metal ore, with the purpose of looking completely non-metallic. If you could find other non-metallic armor types that fits well in the tamriel lore, having that in will also help.
  10. Wow, your'e ambitious. I like it. I will check it out when I have some time. I think we should move this conversation over to the comments section or one of the forums for the actual mod, so this is going to be the last reply I make here.
  11. Yes, exactly. Thank you so much. I'll be keep track of this. :cool: :laugh: I think that is going a 'little' overboard. I said Whiterun needed a warehouse for immersion sake because it just makes sense since Whiterun is supposed to be the trading hub of Skyrim, besides three of the other major cities, Solitude, Windhelm, and Riften; already have warehouses. I think what cerealbowlparty is doing for whiterun is great and am looking forward to seeing it fleshed out. Thanks again.
  12. No that isn't it at all. I want new spaces accessible near the whiterun gate, not just containers and chests. That room just by the gate just big enough to be a storage room, but not a complete warehouse. I am talking about putting in a door there (are down below) that opens up into a large space with a few rows of crates and barrels stacked high. There should also be some desk space for a warehouse manager to keep track of all the incoming and outgoing goods. the crates should be full of owned items that if you took them that would be stealing. There should also some be a couple of hired guards patrolling the warehouse to ward off potential thieves.
  13. Have you tried Tavern Games This might be exactly what you are looking for.
  14. Just to let you know, there are a bunch of mods that you can sink gold into such as: Tavern Games Landlord Simple Taxes there are some others as well.
  15. Whiterun is supposed to be the center of trade and commerce for Skyrim, but where are the stalls where goods are loaded onto or offloaded from trader caravans. Where is the wharehouse were are the goods are kept while waiting to be picked up by shop keepers and merchant sellers bring those goods to store and stalls inside the city. This is something that whiterun is missing and desperately needs in order to feel that it is fulfilling Its role as a trade center of skyrim. Why: Throughout history all cities (especially those that were important to trade) had warehouses near or just outside the main city gates, and along the waterfront by the docks. trading caravans and ships would offload their goods which would be then brought into the warehouse to be stored, after which they would pick up goods being exported from the city and load them on their caravan or ship before heading off. On a regular basis, people working for shops, inns, and marketplace stalls would regularly visit the warehouse to pick up goods to be sold to the populace. It is aloo here in the warehouse that farm owners, mine owners, and mill owners (the people that collect and process raw materials) would bring their goods to warehouse to be either sold in the city or exported elsewhere. finally the city artisans, fetchers, and blacksmiths would also visit the warehouse to pick up the supplies they needed to make their product, Overall, the warehouse is where most of business trading occurred that was mostly outside the public's view, and the warehouse was (and still is) a key aspect to goods distribution and thus the economy as well. (from the ancient times all the way to modern day.) Where: Here is a map image i pulled from the internet to give you an idea of where I think the best places for a warehouse at whiterun would be. http://i.imgur.com/YoK3IVe.jpg It includes to locations: A. Just outside the city gates in archway that is already there goes into a tiny room. B. Along side the stream that goes under the drawbridge. I feel that inside those 'outer rampart walls' would be the best place for it because it is between the stables and the city gate, as well it's also make sense that some that economically important would be protected in case that Whiterun fell under attack by an aggressor. For the onloading/offloading areas, the area by the stream would actually be more suitable since the area near the city gate is rather cramped. This would make whiterun more immersive, and for me it feels like a better fit that having an actual market outside the city which does not make sense. If anyone does make this mod, I want to let you know this in advanced that i would be very appreciative of any effort that you make to making this a reality, and that I am very thankful to all mod authors for what they do. If this mod does get made, I will be using my own video creation and editing skills to get the word out there about it to YouTube.
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