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lebiro

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  1. Yes this is the problem. I can give an NPC a random robe and a random hood but it seems there's no way to make sure they match.
  2. So I think I'm misunderstanding how levelled lists work. Doesn't the way I have it currently have a 0% chance of spawning both a robe and a hood since it only generates one item? Am I right in thinking there is no way to give LLRobes a 100% chance of generating a matched set (either black robes and hood or blue robes and hood)? If not then I'll have to give up on the idea.
  3. OK so go to LeveledItem in the Object Window left hand pane and left click. The list of all of the game's leveled lists will now appear in the Object Window's right hand pane. Right click in that list of all of the game's leveled list and select New. A dialogue box will open and at the top you will see a field named ID ... give your list a unique name (so not the same as any of the other lists). Next scroll to the Clothing section of the Object Window left pane and select RobeMCBlack. Now in the right pane you will see BlackHood and BlackRobe in the Editor ID column. Position your new LeveledItem dialogue so that you can still see the part that has the columns Level, Count and Form Editor ID and then drag BlackHood from the Object Window right pane and drop it into the area with those columns. Do the same with BlackRobe. In the LeveledItem dialogue leave Chance None at zero and you can change the level the items will appear by using the field in the right side of the dialogue box (you'll need to do the same for each item). I would leave the count at 1 unless you want the NPCs to have multiple copies when you loot them. Put ticks next to the Calculate for all items and Calculate for each item and then click OK to close your new LeveledItem dialogue. Finish up by opening the vanilla game (or otherwise) leveled list you want to add your leveled list to (example LL0NPCClothingRobeMiddle) and then drag and drop your new leveled list from the Object Window right pane into the LL0NPCClothingRobeMiddle (same way you did with the robe and hood). Click OK and then save your ESP. What you should now have is a one in three chance that NPCs using that LL0NPCClothingRobeMiddle list will have both a black robe and black hood. Thanks both. Unfortunately no luck. This is what I've done: Created a LL containing only the black hood (lets call this LLBlackHood for now) Created a LL containing only the black robe (LLBlackRobe) Created a LL containing LLBlackHood and LLBlackRobe (LLBlackOutfit) Created a LL containing only the blue hood (lets call this LLBlueHood for now) Created a LL containing only the black robe (LLBlueRobe) Created a LL containing LLBlueHood and LLBlueRobe (LLBlueOutfit) Created a LL containing LLBlackOutfit and LLBlueOutfit (lets call this LLRobes). As far as I can tell, LLRobes has a 50% chance of spawning LLBlackOutfit and a 50% chance of spawning LLBlueOutfit. This is all fine. But if it picks LLBlackOutfit, that LL then has a 50% chance of spawning a black robe, or a 50% chance of spawning a black hood. So LLRobes only makes one hood or one robe, leaving me back at square one. Or at least that's what the "Preview Calculated Results" shows. I can't seem to make LLBlackOutfit spawn both a robe and a hood.
  4. Thanks. I tried to go that way, but how do i make leveled list A give a black robe AND a black hood? I could only make it give a black robe OR a black hood.
  5. This may be a stupid question but is there a way for a leveled list to generate matching outfits. Say if I wanted an NPC to have either a black robe and black hood OR a blue robe and blue hood, making sure the hood and robe match each other?
  6. I would assume the casinos are on the strip :confused: :
  7. I will be a first day owner. When it comes out her >:( But yeah, kinda.
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