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Sweetlithium

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  1. Other than the white deer texture modders resource I can't find anything else for them, which sucks because I would love to add Moose and Elk to the game. I would like some fur textures, similar to how the sheep have extra fleece that can be added. This fur would come in handy for creating elk . Or perhaps some different antler types.
  2. I'll try if I can figure that out, sounds easy enough. But this is my first real scripting attempt. Thanks!
  3. another option would be a move to location script, like the end of the tutorial were as soon as you step onto a given location a message box pops up. Your creature's dialouge could be in this instead.
  4. disable everything but the oblivion master file, if that works then add shivering isles. if that works add the offical DLC back. If that works then add your mods back one at a time in the order that the Creators said that they should be placed in to work properly. If one mod causes the game to crash disable it and go to the next one to see if the problem persists. If it refuses to boot at just Master then uninstall the game and reinstall. you have a botched game install.
  5. I'm adding a mod that's still in beta, to make a long story short while I was using the Perenniagrave script as a base to give me an idea of how to mod text and message boxes into gravestones I overrode it. It's only in this mod that the problem persists, as soon as you disable it everything goes back to normal. I was hoping that someone would replace the borked script with the correct one https://www.mediafire.com/?b4xw7pt5psw1qwf
  6. NPC's already commit crimes in the base game. I've seen guards attack them for stealing, assault, no murder yet. If you've ever seen a random body of a named NPC and know you didn't put it there it's probably from a guard attack. An easy way to test is to play the game normally, but every so often once a game "day" go to all the jails and ask to visit a prisoner.
  7. With lore Leyawiin should be crawling with argonian hatchlings, theres a few married argonian couples there you could smack with the stork. Anvil I would put more high elf children , nord in bruma ect... Dark elves should be obvious with imperial children in the imperial city. And why not put a little child or two in the kavatch camp? Just toggle them as essential in the editer.
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