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agony4

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  1. This is my mod Agony's Sorting Frenzy. http://skyrim.nexusmods.com/mods/13716/? Things in RL have slowed a bit and I'd like to get started working on my mod again. My question is I was wondering if it was possible to make the mod completely modular using the MCM Config menu. Modular as in you can turn on/off weapons and armor, potions, food, etc... as you saw fit and then also click on what mods you want sorted as well. And if it is possible, could I do it all with on ESP? I know very little about programming and how to do this so I just wanted to make sure it was even possible before I spent a ton of hours trying to make it happen. I have no problem learning how to do it, just don't want to spend valuable time doing so if what I want isn't possible. That being said, this is the only real tutorial I found for MCM https://github.com/schlangster/skyui/wiki/MCM-Quickstart Does anyone know of any more or any other link that could be useful in learning? Thanks a bunch for taking the time to read this and for all the mods you've created :0)
  2. Been trying to get my mod more exposure and this seems like a great idea if your still doing it. Its a massive sorting mod that I am constantly updating to make more mods compatible with it unlike other sorting mods where new mods break it. Agony's Sorting Frenzy http://skyrim.nexusmods.com/mods/13716/ Thanks in advance
  3. I hadn't realized that it had been outlawed.... the only thing i've ever used it for was to delete unedited files from a finished conversion to my mod, which in itself only changes file names. I then reloaded it in the CK to fix the form header. So there is nothing complex about what I did. When merging to create the ultimate file I simply copied the NEW items over to the main esp. So I didn't actually copy over any existing files when merging. I hope it works ok, I got some people testing it now so I guess we'll see. If not then back to the drawing board I guess.... I may have to do it the loooong way...
  4. I have the same issue... Didn't notice it came after I reinstalled it though.... I would be curious if it could be fixed as well.
  5. I so totally agree. Couldn't make it through the first paragraph.... if that's what you would call that. Maybe english is not his native language? I don't know. As for the mod I personally don't play fallout, however it does sound like a neat idea if what I gathered (playing the same character in both games) is correct. There will always be uber lore people who would be against it, but you should mod for yourself first. If you want it and will use it then make it. If you don't then don't. However, if your looking for help and opinions then a clearer description of the mod and what your trying to accomplish is a necessity. Good luck. Agony's Sorting Frenzy http://skyrim.nexusm...com/mods/13716/ The Bentley of Sorting Mods.... Come check it out!
  6. Agony's Sorting Frenzy could use a little love......... just saying ;0) *Edit - Dawnspire looks freaking cool! Gonna have to try that out in game.
  7. So I made a Sorting mod back in March and have been updating continuously to make other mods compatible with it so they don't "ruin" the sorting. Anyway, I have added quite a few mods (28 i think) and am still adding so I have been requested to put them all in one esp. Now I've already decided that in order to do this successfully I can only combine mods that add their own items instead of overwriting the vanilla files.... like I wouldn't be able to use complete crafting overhaul. My question is this. Some mods, for example Isilmeriel's LOTR Weapons, add their own weapons which is great, I can merge them with TesVSnip (or if there is an easier way I'm open to suggestions), however, it also changes a couple of the vanilla weapons as well. Don't know what the changes are, never made a difference to me. I just change the name to sort properly. So will the mod still work properly if I don't copy the vanilla weapons over? I don't think that there would be a tie to those weapons, but I am certainly not a CK guru either. If two mods both alter the standard Daedric Bow for example, one mod would obviously overwrite the other in the merge, so the question is would that affect the bows they added and make them not work. Just wanted to ask before I spent all that time trying to make my Ultimate file. Don't think it would be an issue, but I'd like your views. I was also hoping to get my mod a little more exposure here as well as I've spent countless hours working on it and its still kinda sitting in a dark corner somewhere so I was hoping to shine a flashlight on it :0) It's called Agony's Sorting Frenzy and you can find it here http://skyrim.nexusmods.com/mods/13716/ if you wanted to check it out. I'm always open to suggestions and requests if you like it and want a mod made compatible. Thanks in advance for any help!
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