Jump to content
New Forum Update ×

Knights of the Old Republic

Forums for Knights of the Old Republic Nexus.

http://www.nexusmods.com/kotor/


79 topics in this forum

    • 0 replies
    • 76 views
  1. Black lines on faces

    • 0 replies
    • 61 views
    • 0 replies
    • 117 views
    • 1 reply
    • 132 views
    • 0 replies
    • 106 views
    • 3 replies
    • 567 views
    • 0 replies
    • 75 views
    • 0 replies
    • 159 views
  2. Grey Textures

    • 0 replies
    • 286 views
    • 0 replies
    • 309 views
    • 5 replies
    • 929 views
    • 1 reply
    • 1.5k views
  3. Xbox UI mod

    • 0 replies
    • 453 views
    • 2 replies
    • 398 views
  4. Kotor 1 Controller mod

    • 0 replies
    • 801 views
    • 0 replies
    • 337 views
  5. Looking for old mod

    • 0 replies
    • 340 views
  6. Model Modification

    • 0 replies
    • 440 views
    • 0 replies
    • 471 views
    • 4 replies
    • 1.4k views
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Morrowind mods archives via the Google search.  A page full of links to many Morrowind mods.  <Click Here to the safe searched link with all the links you can pick from.>
    • I know it's a nit, but isn't this kind of information display a bit ... redundant?
    • Title says it all- I'm trying to do some modding with Nifskope and I want to know what the capabilities of the shader flags are so I can use them for interesting effects. At the moment I'm trying to see if I can make a texture appear visible even through solid objects, similar to the "Equal To" setting for Z Test Function in Effect Shaders on the GECK. Trouble is, even after years of messing with it I still only have a rudimentary idea of what maybe five or six of them actually do, while the rest are a total mystery to me. I tried looking up the definitions of some of them, but the most I found was this documentation on Nifskope, and much to my annoyance, almost all the definitions for shader flags listed are just... their name repeated, like so: Shadow Frustrum: Shadow Frustrum Tree Billboard: Tree Billboard Vertex Alpha: Vertex Alpha Like, okay... what the hell does any of that actually mean? This is the most useless documentation I've ever seen, who wrote this? I mean some of it seems self-explanatory, but I've been burned by assuming things before when modding. So does anyone know where I can find an actual explanation for these? Honestly, this is one of the most frustrating parts about modding for me: I want to learn more about what this stuff does, but half the time when I try to search for something, I either end up getting answers that are vaguely written, deleted, outdated, or have never existed in the first place. You would think that these modding tools that have been around for nearly a decade would be more thoroughly documented.
    • I've read that one of the two paks you have should be a lua. Since they both hold the same content Experiment by changing 1 pak to a lua.  Just highlight and delete pak at the end of one pak and type in it's place lua.  So you have the content in a lua to use in a mod manager.  I have Notepad++ and it can read the lua as well.
    • @HeyYou  Agreed.  The redundancy is peculiar.  It would be nice if the description immediately below the avatar could be replaced with a name/description of one's own choosing, as in the old forum.  Perhaps that's in the works for later implementation.
×
×
  • Create New...