About This Game
Modding discussion for S.T.A.L.K.E.R. 2: Heart of Chornobyl is a 2024 first-person shooter survival horror video game developed and published by GSC Game World.
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AlitaWbennett joined the club
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Charnelfire joined the club
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NGL It would be really cool to see Recolors of some of the weapons like the Gambit pistol, and armor Like the SPARKER and Monolith/Noontide sets. Honestly tried to figure out how to make the SPARKER armor purple (just prefer the color to the Teal they got in game), Make the green parts of the NoonTide armor Grey, (the mix of snow camo brown and Green hurt my eyes lol) The Gambit entire lower parts white and black instead of Tan (you know to fit a more Scientist vibe) but I cannot for the life of me figure this s#*! out for myself lol
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Trooper130 joined the club
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Hey, I love the game so far, but the English voice-over often takes me out of the immersion. I'd love to play with Ukrainian VO, but the subtitles don't appear if I'm too far away from someone, so I would miss out on certain dialogue or shout-outs that happen to be a bit too far away. And obviously I don't want to lower the event/AI spawning range. Is there a possibility for a mod that makes the range of when subtitles initiate to be further away? Thanks.
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Maicol0815 joined the club
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Apfelkuch3n joined the club
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I don't know how possible this is but I find it really irritating that you will often be forced into conversations with bandits and others who want to rob or harm you, and you are forced to talk to them and automatically holster your weapon. Then the *moment* you pick a threatening or attack option, they immediately shoot you with little to no chance to move or fight back first while you wait for the dialogue window to close and your weapon to come back out. If there is some way to either keep your weapon equipped or prevent enemies from attacking for a very short window during these moments, it'd go a long way to making these encounters more enjoyable.
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Shaman27 joined the club
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Insanely Enhanced Emissions
GreatKeefus replied to GreatKeefus's topic in S.T.A.L.K.E.R. 2's Mod Ideas
thats a nice idea, would be sick to see different types of storms, even if it affected mutants and gave them respective buffs in relation to the storm that they were recently in. I wish i knew how to mod these things lol -
This post will eventually become the development hub for the "Faction Specific Questline Overhaul Mod" I will post and pin a Google Docs link to a "read-only" version of the main internal "developmental scope" document below. https://docs.google.com/document/d/1i-cEtyUdGYWIw8OupXN5BcB0E7lbgJ3OfgK-mkp2No4/edit?usp=sharing This will be an unpaid mod project and will be free to use/copy/modify at your leisure. I just ask to please credit the efforts that my team and I make by packing the included README alongside pushed mod files. We are looking forward to your feedback, insights and any ideas that this may make cross your mind! If this gets good traction I will create a Youtube channel to post devlogs, live stream Q&A's and other media in video format. Having said that, I have set up a Patreon account if you feel inclined to support the project with having to outsource assets beyond my creation capabilities. https://patreon.com/TheAngryDanimal?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink V/R, Danimal
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I got somewhat around it when I assigned F as secondary inventory key. It basically works but for some reason game does not allow assigning separate buttons for opening and closing inventory. When I assign F to close inventory action it automatically assigns it to open inventory function too. It is annoying because you have to be careful picking up loot, when you misclick bunch of bottles ora gun on the ground you get inventory screen. Second issue, a bit offtopic, but I'll get to the point. Mouse scroll wheel when scrolled upward changes weapon in backwards direction. For me logical would be up - forwards and down - backwards. I can not reassign this because when I clear the next weapon function key and scroll upwards to assign scroll to it game asks "W is already assigned to another function, are you sure?". It for some reason reads that I have pressed "W" instead of wheel that I actually pressed. So my point is maybe we need a mod that fixes key assigning system so open and close inventory could be different keys and it would be possible to reassign mouse scroll directions too.
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When starting Vortex I got a bunch of errors and then keep getting the error in the notifications that: Requesting url *https://cf-files.nexusmods.com/cdn/2295/958/? failed With status "404 Not Found'. This code is usually caused by an invalid request, maybe you followed a link that has expired or you lack permission to access it. Any help would be appreciated.
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cyberpalain76 joined the club
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caseman joined the club
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TheAngryDanimal joined the club
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1 sight is crazy
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clutxh joined the club
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Insanely Enhanced Emissions
unboundedbounds replied to GreatKeefus's topic in S.T.A.L.K.E.R. 2's Mod Ideas
Yeah lightning emission is cool but I wanna see different types, psy, acid, fire, or shockwaves where all the near by trees flatten and everything fly's all over the place etc. Psi emission could look like blue tinted translucent waves, turning people into zombies or something. Acid could be like green acid rain and create temporary acid pools in the area. fire could be like fire tornados and organics burning in the area. Idk just seems more interesting than distant lightning and an orange sky with some kicked up dust, the current emission looks like a nuke went off without the explosion which is cool but variation would be nice. -
I was thinking about a mod for sleep / camping at various locations. At a main base you can interact with specific beds to "Go To Sleep" this plays an animation and then forwards the time and makes you hungry! I'm wondering if it's possible to take this "Go To Sleep" interaction and attach it to another intractable object in the game world and have the same happen. I was thinking specifically about the lanterns that are all over the place. You can interact with them to turn them on or off but if a mod could be made that uses the "Go To Sleep" interaction instead of turning the lantern on... I'm not sure if its possible but it is an idea ;D
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Skr33f joined the club
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DREWSKI1OFTHE4HORSEMEN joined the club
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The mod speeds up the rendering of textures for HDDs without delays PLEASSS!!!
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KillerSaw2119 joined the club
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Love the idea. I actually have been forgetting the game doesn’t have this feature and keep pressing my button for it that I had mapped in gamma hahah
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StinkyMitten joined the club
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Vitalka37 joined the club
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S.T.A.L.K.E.R 2 Mod ideas
HyperLightMemer replied to HunterHume's topic in S.T.A.L.K.E.R. 2's Mod Ideas
I wonder how difficult it would be to make a mod that lets the player hide from emissions in any house or sturdy enough structure. Right now it seems to be set up in a way that you ideally want to go into a structure the game tells you to, making it feel less natural. Would probably have to manual assign safe spots throughout the entire world I wager. -
HyperLightMemer joined the club
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Not sure if its just me, but on Anomaly and Gamma I would actually enjoy sitting in a shelter while an emission raged on outside. For some reason it felt alot more intense, agressive and cozy to wait out an emission playing Stalker Gamma, then it does on Stalker 2 Sadly its kinda boring and not too much of a "wow" to me whenever im sheltering from an emission in Stalker 2. I'd love to see some mods that intensify the emissions and the effects they have on for instance items that are laying in shelters
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GreatKeefus joined the club
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unboundedbounds joined the club
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Hello I just want to pose a question I made the mistake of improperly uninstalling the mutant loot mod so now my inventory is basically bricked on that save, is it possible to for someone to make a mod that "green lights" all my inventory squares as sort of a work around? TYIA stay safe in the zone stalkers
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reelbassturd joined the club
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Free look with "alt" pressed would be great. The same as in Arma.
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lsoth joined the club
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SpectacularSandwich joined the club
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S.T.A.L.K.E.R 2 Mod ideas
chrisredfield84 replied to HunterHume's topic in S.T.A.L.K.E.R. 2's Mod Ideas
Does anyone know, where I can find the World Map in the Pak files? Would love to rework the world map design, like better world map for Skyrim. -
chrisredfield84 joined the club
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