Jump to content

Photo

Help modding


  • Please log in to reply
8 replies to this topic

#1
bongochongocheeso

bongochongocheeso

    Journeyman

  • Members
  • Pip
  • 22 posts

Hello people of the nexus I need help I'm just starting to mod and I wanted to make new meshes so I did. The only issue is that while it lets me actually put the nif in the tes construction set and make the weapon whenever I try to put it into the world it crashes the construction set. If I try to put it into a npc's inv and place him into the world it crashes. If I change the nif of a weapon and try to load the game it crashes the game. If you have any info on this subject it would be great to have. 

 

Thank's in advance, bongochongocheeso

 



#2
Oblivionaddicted

Oblivionaddicted

    Resident poster

  • Members
  • PipPipPipPipPip
  • 3,179 posts

Your nif has something wrong.

 

Would you mind sharing it?



#3
bongochongocheeso

bongochongocheeso

    Journeyman

  • Members
  • Pip
  • 22 posts
Hello I have tried sharing it before but I keep getting a pop-up saying "you don't have permission to upload this kind of file"

Thanks, bongochongocheeso

#4
Pellape

Pellape

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,210 posts

Which tools did you use to make the mesh? I use Blender and Nifskope myself so I am sure we shall solve this really.



#5
Oblivionaddicted

Oblivionaddicted

    Resident poster

  • Members
  • PipPipPipPipPip
  • 3,179 posts

You might get some clues about your problem using MessageLogger.



#6
Pellape

Pellape

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,210 posts

Well I do have a clue what is wrong but I need to know which tools where used first. You can't export something direct from Blender, without passing it through Nifskope first as one example as Nifskope filters the Mesh if it is set to do it, putting stuff in the right order, which I think is a default setting and then save it. Also be sure you export as Mesh version 20.0.04 or 20.0.0.5 



#7
bongochongocheeso

bongochongocheeso

    Journeyman

  • Members
  • Pip
  • 22 posts

here is the file, sorry it took me so long to respond but I have been busy.

 

 

thanks, bongochongocheeso

https://www.nexusmod...ion/mods/51060/

https://www.nexusmod...ion/mods/51060/



#8
Pellape

Pellape

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,210 posts

In theory, it looks okay, well in Nifskope but it is not. The first block is BSX that shows which collision type is used and it is 0. When it is right, the collision will become red or yellow in Nifskope, not green.
 
51182983089_ca34f408f7_o.png[/url]
 
Messing with this Nif and get it to work will become very complicated so here is what you need to do instead. Load the Iron Battle axe in one Nifscope and your axe in another Nifskope as you can run as many as you want at the same time
 
51182434423_4c5e39bfee_o.png

  • Remove Branch for all NitTriShapes or NiTriStrips at the Iron Battle Axe  (Right Click them on the left side in Nifscope to get the menu)
  • Go to your axe and Copy Banch for each NiTriShape and paste them to the Ninode in the Iron Battle Axe window
  • Adjust the collisions if needed and you cannot drag or use mouse doing it as you need to change the x, y and z manually or just leave them as they are.
  • Save the New Iron Battle Axe as a ClubAxe02.nif

Do check my previous question and answer which tools you are using anyway so we can get somewhere a little bit faster but I do think we have solved the problem really...  :wink:   Nifskope is dowloaded from Niftools.org and it is the magic that makes stuff to work.


Edited by Pellape, 16 May 2021 - 10:53 AM.


#9
bongochongocheeso

bongochongocheeso

    Journeyman

  • Members
  • Pip
  • 22 posts

Hello everyone I took a break from modding oblivion to go and mod fallout nv and I found a few videos about nif bashing with showed the past over method I thank you all for your consideration and help.

 

thanks, bongochongocheeso


Edited by bongochongocheeso, 31 May 2021 - 07:00 PM.





IPB skins by Skinbox
Page loaded in: 1.073 seconds