RS13 Posted May 13, 2021 Share Posted May 13, 2021 I'm trying to make a patch for You Are Special and Be Exceptional. One of the things I've got to do is change the skill requirements from You Are SPECIAL to the skill requirements from Be Exceptional. I can go into the perk and simply change the conditions. Seems easy. But everytime I do that, it removes You Are Special and Be Exceptional from my patch's list of masters and then it becomes unable to resolve the conditions. What's going on here? Link to comment Share on other sites More sharing options...
RoNin1971 Posted May 13, 2021 Share Posted May 13, 2021 (edited) That's because an esP is a Plugin and not a Master. You need to convert it to an esM for that to work. So, to create your patch, you'll need to convert the other two to masters. (or just the "You Are Special" one, if "Be Exceptional" is not a requirement to have.) For a 'how to' see this thread:https://forums.nexusmods.com/index.php?/topic/6259996-how-to-set-an-esp-as-a-master/ Edited May 13, 2021 by RoNin1971 Link to comment Share on other sites More sharing options...
VIitS Posted May 13, 2021 Share Posted May 13, 2021 Of note, all that matters is the flag, not the file extension. So you can just use xEdit to add the ESM flag, that way you don't have to worry about fixing file names in the masterlist. Link to comment Share on other sites More sharing options...
DocClox Posted May 13, 2021 Share Posted May 13, 2021 Just to add to that: by default the CK strips esm flags from non esm files every time you save. It's occasionally convenient to esm-ify an esp file, but such constructs are fragile - a single edit in the CK will destroy the parent status. You can get around it, if you don't need to do anything too exotic, by using xEdit or zEdit to make you changes. Also, one of the various Creation Kit fixes or enhancement mods out there changes the CK so it doesn't remove the esm flag from esps Link to comment Share on other sites More sharing options...
niston Posted May 13, 2021 Share Posted May 13, 2021 If you're using the Creation Kit Fixes mod, it's configured by default to prevent CK from stripping any masters. Link to comment Share on other sites More sharing options...
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