Jump to content

Creation Kit Stripping Masters from .esp


RS13

Recommended Posts

I'm trying to make a patch for You Are Special and Be Exceptional. One of the things I've got to do is change the skill requirements from You Are SPECIAL to the skill requirements from Be Exceptional. I can go into the perk and simply change the conditions. Seems easy. But everytime I do that, it removes You Are Special and Be Exceptional from my patch's list of masters and then it becomes unable to resolve the conditions.

 

What's going on here?

Link to comment
Share on other sites

That's because an esP is a Plugin and not a Master. You need to convert it to an esM for that to work.

 

So, to create your patch, you'll need to convert the other two to masters. (or just the "You Are Special" one, if "Be Exceptional" is not a requirement to have.)

 

For a 'how to' see this thread:

https://forums.nexusmods.com/index.php?/topic/6259996-how-to-set-an-esp-as-a-master/

Edited by RoNin1971
Link to comment
Share on other sites

Just to add to that: by default the CK strips esm flags from non esm files every time you save. It's occasionally convenient to esm-ify an esp file, but such constructs are fragile - a single edit in the CK will destroy the parent status.

 

You can get around it, if you don't need to do anything too exotic, by using xEdit or zEdit to make you changes. Also, one of the various Creation Kit fixes or enhancement mods out there changes the CK so it doesn't remove the esm flag from esps

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...